IEEE CIG 2016: Paper submission Deadline Extension (May-02) and Competitions Announced

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Georgios N. Yannakakis

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Apr 13, 2016, 6:04:33 AM4/13/16
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IEEE Computational Intelligence and Games Conference 2016

20-24 September, 2016, Santorini Island, Greece

http://cig16.image.ntua.gr/

*NEW: Full Paper Deadline Extension: May-2*
-----------
Due to numerous requests we are happy to announce that the deadline for
full paper submissions is extended to *May-2*. This is a hard deadline.

*NEW: Competitions announced*
-----------
IEEE CIG hosts the following eight game artificial intelligence
competitions this year

- StarCraft AI Competition
- Fighting Game AI Competition
- Geometry Friends Game AI Competition
- The General Video Game AI (Single and Two-Player Planning Tracks)
- Angry Birds AI Competition
- Ms. Pacman Vs Ghosts
- Artificial Text Adventurer

Details and submission instructions can be found here:
http://cig16.image.ece.ntua.gr/competitions/

Keynote Talks
-------------
- Innes McKendrick, Hello Games, UK
- Anton Nijholt, University of Twente, Nethelands / Imagineering
Institute, Malaysia
- Tom Schaul, Google DeepMind, UK

Tutorials
-------------
- Designing Games around AI - Antonios Liapis (University of Malta) and
Mike Cook (Falmouth University)

Special Sessions
-------------
- Game Analytics - Anders Drachen (Aalborg University), Rafet Sifa
(Fraunhofer IAIS), Julian Runge (Wooga, Humboldt University Berlin)

Conference Description
-----------
Computer games not only offer a killer application for computational
intelligence (CI), machine learning and search but also provide a
compelling domain where problem solving and decision making meet
artifact creation; both of which can be experienced via a highly
immersive, complex and rich interaction. Additionally, methods from
computational intelligence promise to have a big impact on game
technology and development, assisting designers and developers and
enabling new types of computer games. The Computational Intelligence and
Games (CIG) conference series brings together leading researchers and
practitioners from academia and industry to discuss recent advances and
explore future directions in this field. The annual IEEE Conference on
Computational Intelligence and Games (IEEE CIG) is one of the premier
international conferences in the field of computational intelligence and
games.

Topics
------
The topics of interest include, but are not limited to:

- Learning in games
- Neural-based approaches for games
- Co-evolution in games
- Fuzzy-based approaches for games
- Tree search approaches for games
- Player/Opponent modeling
- CI/AI-based game design
- CI/AI-assisted game design
- CI for player affective modeling
- Player experience
- Procedural content generation
- CI/AI for game generation
- Intelligent interactive narrative
- Character development and narrative
- CI/AI for virtual cinematography
- CI for non-player characters
- Multi-agent and multi-strategy learning
- Applications of game theory
- General game playing
- Theoretical or empirical analysis of CI techniques for games
- Comparative studies and game-based benchmarking
- Computational and artificial intelligence in (non-inclusively):
- Console and PC games
- Board and card games
- Economic or mathematical games
- Serious games
- Realistic games for simulation or training
- Augmented and mixed-reality games
- Games for mobile platforms
- Imperfect information and non-deterministic games
- Evolutionary games

Paper submission types
----------------------
All paper submissions should follow the recommended IEEE conference
manuscript format:
http://www.ieee.org/conferences_events/conferences/publishing/templates.html

*Full papers*

Full papers should be submitted by May 02, 2016 (Extended deadline).
Full papers have an 8 page limit, and should constitute a technical or
empirical contribution to CI/AI in games and be accompanied by an
appropriate evaluation of the work.

In addition to regular paper submissions the conference offers three
alternative types of paper submission: competition, vision and demo papers.

*Competition papers*

These are regular papers (up to 8 pages) that describe one or more
entries to the competitions that are running at this year's CIG.
Competition papers need to include evaluation of the contribution,
including (if possible) results on the same benchmark as that used by
the competition, and comparison to other competition entries. Because
the problem domain is well-known, these papers can be reviewed faster
than regular papers. The same quality standards will apply to
competition papers as to regular papers. Competition papers should be
submitted by May 31, 2016.

*Vision papers*

These are regular papers (up to 8 pages) describing a vision for the
future of the field of computational intelligence and games or some part
of it. These papers need to be based on existing literature, be
well-written and well argued. In cases where a paper describes a
particular technique or domain, the paper should include a survey of
that field; all papers should include extensive bibliographies. Papers
should not revolve around any particular set of experiments, and need
not contain any new empirical results, but are encouraged to outline
ambitious future work. The quality standards applied to vision papers
are at least as high as for other conference papers. Vision papers
should be submitted by May 31, 2016.

*Demos*

Demo submissions should be in the form of a 2-page extended abstract.
The submission needs to accompany a demonstration of CI in games. The
demo event of IEEE CIG 2016 will showcase the latest CI/AI tools,
techniques, and systems created for games by academic or industrial
research groups. Demos should be submitted by May 31, 2016.

*Important Dates*
---------------
May 02, 2016: Full paper submission
May 31, 2016: Notification of paper acceptance
May 31, 2016: Competition/Vision/Demo submission deadline
June 15, 2016: Camera-ready paper submission deadline
July 1, 2016: Early bird (and author) registration deadline
September 20, 2016: IEEE CIG conference kick-off

Organizing Committee
---------------
General Chair: Kostas Karpouzis (ICCS-NTUA - GR)
Program chairs: Georgios N. Yannakakis (University of Malta - MT),
Gillian Smith (Northeastern University - USA)
Tutorial and Keynote chair: Julian Togelius (New York University - USA)
Competitions chair: Diego Pérez Liébana (University of Essex - UK)
Finance chair: Mike Preuss (ERCIS, WWU Münster - DE)
Publicity Chairs: Phivos Mylonas (Ionian University - GR), Hector P.
Martinez (University of Malta - MT, Massive Entertainment - SW)
Publication Chair: Tommy Thompson (University of Derby - UK)
Local chairs: Antonios Liapis (University of Malta - MT), Amaryllis
Raouzaiou (ICCS-NTUA - GR)

--
Georgios N. Yannakakis
Associate Professor
Institute of Digital Games
University of Malta, Msida 2080
Malta

http://yannakakis.net/


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