Colleagues,
I'll keep this quick: our community produces numerous
interactive media that showcase innovations in PCG. We don't
formally recognize these systems or artifacts as much as we should.
As such, the AAAI
Conference on Artificial Intelligence and Interactive Digital
Entertainment will be showcasing these accomplishments through a track
solely for these completed experiences. If you have built any kind of
innovative PCG-based or PCG-augmented experience I would urge you to
submit to the
AIIDE playable experiences track. Below are details on the submission and the full call for submissions.
Deadlines:
- Submissions:
July 1st, 2016- Final submissions: August 1st, 2016
Submission details:
- 500 word abstract
- link to playable experience
- (optional) instructions on how to play
Submit
HEREThanks and we look forward to seeing what you've made!
CALL FOR SUBMISSIONS
-------------------------------------
Indie
developers, industry developers, and researchers who are developing
innovative AI-based games or other interactive media (“playable
experiences”) are invited to submit their work to the playable
experiences track. We welcome playable experiences that involve some
articulable innovation in the use of AI that directly affects the user's
experience. This includes novel game designs that leverage existing AI
techniques, as well as innovations in the techniques themselves that
lead to new kinds of playable experiences. Playable experience
submissions should be sufficiently complete and polished enough for
naïve users to play them. Authors should submit a 500 word extended
abstract describing the impetus behind the playable experience, how AI
has motivated its design (or vice versa), and what they see as its
primary innovation(s). The abstract should include a publicly accessible
link to a web-based, mobile, or downloadable player experience, and
instructions for how to play it; this link must remain live at least
through the end of the conference. Playable experience review is not
blind. The abstract will be published in the conference proceedings, and
the authors will have the opportunity to show their playable experience
during the evening poster/demo session of the AIIDE-16 conference.