[CFP] EXAG 2015 - THE WORKSHOP THEY WANTED TO BAN

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Michael Cook

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May 21, 2015, 9:37:57 AM5/21/15
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Probably someone wanted to ban it. If not we can always rustle someone up, everything sounds more exciting if it's been banned at some point, right?

Friends, the Experimental AI for Games workshop is back at AIIDE this year. Last year we had amazing papers and some great talks, but this year we're adding even more:
  • EXAG 2015 is a two-day workshop, giving us more time to organise interesting sessions and events!
  • The workshop will run at a smooth 60FPS and rendered in stunning 3D!
  • Plenty of paper tracks including mini tool tutorials to share your creations, and a demo track for games!
  • Lifelike NPC AI will make you believe you're really in a room with other human conference attendees!
  • A return of the DAGGER evening event - play games, jam games, board games, more games!
Tell your friends, write a paper, bring a game along, send a game along if you want to demo something but can't make it. Make sure you get involved! I'll stop yakking now - the CFP is below, and you can find more info at www.exag.org

All the best,

Alex Zook, Antonios Liapis & Mike Cook
EXAG Organisers

p.s. thanks for reading, if you're the first one here, here's a free game: https://www.humblebundle.com/gift?key=P2KEZNap5HDbX7NK

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Experimental AI in Games Workshop 2

http://www.exag.org

Located at AIIDE 2015 in Santa Cruz, California


DEADLINES

Submission deadline: July 6

Acceptance notification: July 24

AIIDE early registration: August 7

Camera-ready deadline: August 12

AIIDE late registration: September 4

EXAG 2: November 14-15


ABOUT THE WORKSHOP


The Experimental AI in Games (EXAG) workshop aims to foster experimentation at the interface of AI (broadly construed) and all aspects of games and game development. EXAG solicits submissions in three tracks:

  1. Papers arguing for new roles of AI in games and game development or presenting prototypes of experimental applications of AI in games and game creation

  2. Tutorials on sharable tools and resources for experimental AI in games

  3. Demonstrations of innovative tools or games in this space


EXAG will also include a games night, the DAGGER 2.0 event, and a hackathon / game jam in the evenings around the workshop!


Broadly, EXAG is interested in:

  • Fostering development of new games enabled by AI

  • Cross-pollination from AI subfields not traditionally used in games, like computational linguistics or machine vision

  • Better living through AI – improving game development and design through new and interesting applications of AI, from intelligent design tools to automated QA

  • Games aesthetics - formal or computational models of the experience of games

  • Tutorials and demonstrations of experimental games, game development tools, systems, and resources

  • Emerging areas - highlighting new fields appearing at the crossroads of AI and games / game development

  • Failures - challenging topics that have yet to be solved and initial efforts at these challenges


EXAG will be held on November 14-15, 2015 and be co-located with the Artificial Intelligence in Interactive Digital Entertainment (AIIDE) 2015 conference located in Santa Cruz, CA, USA.


To support experimentation, EXAG will include a number of socializing, demonstration, and (optional) coding/hackathon events. DAGGER is an evening event where local game developers and AIIDE attendees meet up to play and share their games and demos with each other, eat some food, and get to know each other. EXAG is running a demonstration track alongside its main track for games or tools which may be of interest to EXAG attendees. Demonstration submissions will be considered for inclusion in both DAGGER and the main event itself, schedule permitting. If you are submitting a paper to the main track which includes or refers to a game or tool that you wish to demonstrate, you should still submit a separate demonstration abstract of roughly 500 words, at least 1 image of the system, and a link to the game/system.


WORKSHOP TOPICS


EXAG 2 will touch on a variety of experimental topics. Workshop topics include, but are by no means limited to:

  • Full or prototype games demonstrating novel or experimental applications of AI

  • Procedural content generation in game development or as a game mechanic

  • New applications of AI to game design problems or game mechanics

  • Automated game generation

  • Computational Creativity in Games

  • Formal and computational models of game design and aesthetics

  • AI-powered tools for expert and novice game design

  • New approaches to traditional game AI problems, e.g. agents, planning, narrative

  • Oops! Research (games, experiments, theories) that didn’t quite work and an explanation about the failure and lessons learned


We welcome submissions that push our understanding how AI can be applied to or influence game design. The above topics are suggestive only!

SUBMIT!


EXAG 2 will be accepting three types of submissions, all in AAAI format.

Summary

Track

Submission requirements

Presentation

Review

Paper

  • Talk (length TBD)

Double blind*

Tool tutorial

  • 15 minute tutorial demonstration

  • (optional) hands-on session

Single Blind**

Demonstration

  • 10 minute demonstration

  • (optional) showcase and hands on

Single Blind**

* Double blind: reviewers cannot see author information; authors cannot see reviewer information

** Single blind: reviewers can see author information, but authors do not know who reviewers are


Submission of papers takes place via our EasyChair site: https://easychair.org/conferences/?conf=exag2015

ORGANISATION


Alex Zook - @zookae - zoo...@gmail.com

School of Interactive Computing, Georgia Institute of Technology


Mike Cook - @mtrc - mi...@gamesbyangelina.org

Computational Creativity Group, Goldsmiths, University of London


Antonios Liapis - @SentientDesigns - an.l...@gmail.com

Institute of Digital Games, University of Malta


Program Committee announcements coming soon:

http://www.exag.org


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