Call For Papers: Special Session on Computational Intelligence and Games - IEEE CEEC 2017

12 views
Skip to first unread message

Cristina Guerrero Romero

unread,
May 10, 2017, 5:36:07 AM5/10/17
to the-general-video...@googlegroups.com, procedur...@googlegroups.com, racingco...@googlegroups.com, mariocom...@googlegroups.com
9th Computer Science and Electronic Engineering Conference

27th29th September 2017, University Of Essex

         

Call For Papers: Special Session on Computational Intelligence and Games

Games are an ideal domain to study Computational Intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is great potential for CI methods to improve the design and development of both computer games and non-digital games such as board games. This special session aims at gathering not only leading researchers, but also young researchers as well as practitioners in this field who research applications of Computational Intelligence methods to computer games.


Researchers are hereby invited to submit a full paper (5–6 pages) detailing their research, or a short paper (max 4 pages) describing their work-in-progress. All submitted papers will be subject to peer reviewing by at least two reviewers for technical merit, significance and relevance to the topics. Further information is available from the CEEC 2017 website http://www.ceec.uk. Submission implies the willingness of at least one author per paper to register, attend the conference and present the paper. Proceedings will be published on IEEE Xplore. Authors of selected articles will be invited to submit an extended version to a Special Issue of the Computers journal (http://www.mdpi.com/journal/computers/special_issues/ceec_2017).


This special session welcomes submissions on (but not limited to) the following topics:


       Learning in Games

       Neural-based Approaches for Games

       CI for Player Affective Modeling

       CI-based Digital Design Assistants

       CI/AI-based Game Design

       Comparative Studies

       Non-deterministic Games

       Console and Video Games

       Procedural Content Generation

       Player Satisfaction and Experience in Games

       Imperfect Information Games

       Game-based Benchmarking

       General Game Playing

       General Video Game Playing

       Augmented Reality Games

       Optimizing Gameplay

       Evolutionary Games

       Strategy Games

       Co-evolution in Games

       Fuzzy-based Approaches for Games

       Intelligent Interactive Narrative

       CI for Non-Player Characters in Games

       Player/Opponent Modeling in Games

       Multi-agent and Multi-strategy Learning

       Applications of Game Theory

       Character Development

       Evasion (Predator/Pray) Games

       Realistic Games for Simulation and Training

       Automatic Creation of Modules or Levels

       Board Games and Card Games

       Serious Games

       Games for Mobile Platforms

Important Dates

  Paper Submission deadline: 23rd June 2017
  Notification of acceptance: 9th August 2017
  Camera-ready Manuscript: 22nd August 2017
  Registration deadline: 28th August 2017


Please find more information at the CEEC 2017 site (http://www.ceec.uk)



Cristina Guerrero-Romero 
PhD Student
CSEE, University of Essex
 
Reply all
Reply to author
Forward
0 new messages