Hi PCGers,
If you're by any chance working on board/card game generation (or
human or computer-assisted board game design), or you're working
on Artificial Intelligence for playing tabletop games, this call
for papers may be of interest to you! Cameron Browne and I are
organizing an FDG workshop on Tabletop Games, and the goal is to
get different researchers approaching tabletop games from
different disciplines and towards different goals (from studying
them, to designing them, to applying AI on them) together. If
you're interested, please read below or visit
http://tabletopgamesworkshop.org/ for more details. As the subject
reads, the important date is the submission deadline on May 31,
and the fact that the workshop will be hosted in Malmö University,
Sweden along with the FDG conference ( http://fdg2018.org ) during
7-10 August.
I hope that this is to your liking,
A. Liapis
----------- CFP -----------
Tabletop games have seen an increase in sophistication, and a
desire to explore new themes, mechanisms and play complexity, and
even innovate technologically. Tabletop games have also been
consistently popular over the years, with ever larger conventions,
publicity, and community involvement. Finally, there is a broad
range of research interest in tabletop games from the functional
aspects of board game play (abstracted for artificial intelligence
play) to anthropological studies of role-playing or historical
studies of proceduralism on the tabletop. However, much of this
research occurs in isolation, without sufficient interaction
between researchers in this broad application field. The goal of
this workshop is to advance knowledge in tabletop games by
bringing together researchers and fostering discussion about the
current state of the field. Moreover, it serves to establish
connections and link research topics and researchers in this
highly interdisciplinary field.
Important note on scope
We define tabletop games here to include any game played by a
group of players (or one player, in niche cases) on the tabletop:
this includes board games, role-playing games, technology-enhanced
board games (e.g. Mansions of Madness or Alchemists),
and so on. Computer simulations of tabletop games are also
included, e.g. for simulated board game play for the purposes of
artificial intelligence or other computational tasks. Importantly,
the topics of this workshop do not include playground
activities or urban games, pervasive games (e.g. played throughout
the day during other activities), and games intended to be played
exclusively on the computer (e.g. digital card games such as Hearthstone).
Therefore, while a computer-based generator which outputs a map
and description which can be played on a tabletop role-playing
game such as Dungeons & Dragons is acceptable, should
the same generator only output dungeons played on the computer it
would not be acceptable. Similarly, a computer simulation
(interactive or not) of Chess would be acceptable provided that it
simulates a board game (in this case Chess) which can be played on
the tabletop. If you have any questions on whether a topic is
within scope of this workshop, please contact the organizers at tg2...@easychair.org for
the specific case.
Submissions
We welcome submissions as either full papers describing novel research (up to 6 pages) as well as short papers (2 pages).
Tabletop games span a broad range of applications, but indicative topics for papers include but not limited to: