CFP: Second Workshop on Player Modeling

8 views
Skip to first unread message

Noor Shaker

unread,
Jun 28, 2016, 5:46:49 AM6/28/16
to procedur...@googlegroups.com

Hi all,

We are happy to announce the second workshop on Player Modeling to be held this year with the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2016 (http://www.aiide.org/). The workshop will be held on October 8-10 at Embassy Suites by Hilton San Francisco Airport, Burlingame, California. We are looking forward to interesting contributions and discussions on the current and future state of the field.

The official call for papers is attached and more information about the workshop can be found here:
http://playermodeling.org/

We hope to see you in California!

-----------------------------------------------------------------------------------------------------------

Second Workshop on Player Modeling (PM 2015)

http://playermodeling.org/

Co-located with AIIDE 2016 (http://aiide.org/)

-----------------------------------------------------------------------------------------------------------


Player Modelling has always been a core research topic within the game Computational and Artificial Intelligence (CI/AI) research field. The primary focus of this workshop is on the use of CI/AI for understanding players, their actions, decisions, plans, intentions, and their cognitive, behavioural as well as affective manifestations. CI/AI can also be used for capturing, modelling and optimising the player's experience during gameplay. We argue that the ultimate direct and indirect use of player models is to assess and enhance player experience. On this basis, this workshop attempts to encourage a dialog among researchers in the AI, human-computer interaction, game design, cognitive modelling, affective computing and psychology disciplines who investigate dissimilar methodologies for improving user (player) experiences.

We welcome submissions as either full papers describing novel research (6 pages) or short papers describing work in progress (4 pages). Research areas relevant to player modelling include, but are not limited to, the following:


Offline or online player modelling.
Empirical models of player experience.
Psychological and cognitive models of player experience.
Quantitative and qualitative assessment of player experience.
Capturing and recognising player experience and affect.
Use of player experience models to enhance player experience.
Game-specific and generalised models of player experience.
Theoretical understanding and implications of player modelling.
Discussion of different modalities of player modelling.
Datasets for player modelling.
Methodologies for measuring and evaluating player experience.
Content adaptation and personalisation based on player models.
-------------------------------------

Important Dates

Deadline for paper submissions: 20 July 2016
Notification for accepted papers: 27 July 2016
Deadline for camera-ready papers: 31 July 2016
Workshop date: to be announced

-------------------------------------

Christoffer HolmgårdNoor Shaker, Georgios Yannakakis and Pieter Spronck
Workshop Organizers
Reply all
Reply to author
Forward
0 new messages