Hey friends,
The Computational Creativity & Games workshop is returning to ICCC this year in Paris, and we're under a month from our paper submission deadline. I've included the Call for Papers below with an updated program committee - I hope you'll consider submitting a paper to the workshop! Last year we had an eclectic mix of papers ranging from level design via music, through analytical tools for discovering unique games. We have a wonderful community at ICCC who are all positive and supportive of this intersection of fields - I hope you'll come and be part of it with us this year!
All the best,
Antonios, Georgios, Chong-U and Mike
----------------
CALL FOR PAPERS
----------------
Computational Creativity and Games (CCGW 2016)
June 27th, 2016 - Paris, France
Submission deadline: May 1st, 2016
------------------
ABOUT THE WORKSHOP
------------------
Digital games are an ideal application area for the study of computational creativity: they combine many creative domains (visuals, audio, narrative, game and level design, gameplay) and have often relied on algorithms to generate content for the ever-increasing needs of a massive game industry. The 2nd workshop on Computational Creativity and Games focuses on and highlights research in autonomous computational creators of game content.
------------------
WORKSHOP TOPICS
------------------
Papers may cover a variety of topics within computational creativity in digital games, including but not limited to:
Automated game generation (whether specific content types or entire games)
Computational creativity perspectives on commercial or academic generative processes in games
Evaluation of games through creative agents (automated playtesting)
Human-machine creativity in game design tools
Computational creativity at the service of amateur and novice developers (e.g. in modding)
Cultural issues relating to generative software and games or game design
Surveys, ontologies and reports of computationally creative software in games
Vision papers on enhancing the creativity of procedural game content generators
------------------
SUBMISSION
------------------
We welcome paper submissions up to 8 pages (including references). Due to a tight review schedule, papers over 8 pages may be rejected without review. The review process will be single-blind, but you are welcome to make your papers anonymous. All papers must be submitted as a PDF document formatted according to ICCC style (which is similar to AAAI and IJCAI formats). Formatting instructions, as well as LaTeX and Word style files are provided in the ICCC Author Kit (
http://computationalcreativity.net/iccc2015/wp-content/uploads/2015/02/ICCC-author-kit.zip). The workshop follows a single-blind review process; papers can be anonymized at the authors’ discretion. Papers should be submitted through EasyChair (submissions will open soon!). Accepted papers must be presented by an author on June 27, 2016 at Université Pierre et Marie Curie (UPMC), Paris, France.
---------------
IMPORTANT DATES
---------------
Submission deadline - May 1, 2016
Author notification - June 5, 2016
Camera-ready deadline - June 15, 2016
Workshop - June 27, 2016
We will announce any changes to these details on our website
mailing lists.
------------
ORGANISATION
------------
Georgios Yannakakis - University of Malta
Chong-u Lim - Imagination, Computation and Expression Lab, MIT/CSAIL
Mike Cook - Metamakers Institute, Falmouth University
-------------------
PROGRAM COMMITTEE
-------------------
Cameron Browne - Queensland University of Technology
Jeremy Gow - Goldsmiths, University of London
Kazjon Grace - University of North Carolina at Charlotte
Amy Hoover - Northeastern University
Anna Jordanous - University of Kent
Mikhail Jacob - Georgia Institute of Technology
Tommy Thompson - Anglia Ruskin University
Dan Ventura Brigham - Young University