Hi Javier,
The most common scenario where the explicit engine is much faster than
the others is when the model has a potentially very large state space,
only a small fraction of which is reachable from the initial state.
Perhaps this is the cause for you.
Regarding adversary/strategy export, the explicit engine does have some
support for this, but some parts are still work in progress. For the
cases that do work, you should be able to use the -exportadv which
normally works for the sparse engine. If this is not working, can you
tell me which class of property you are using? Perhaps the code is
already implemented for the adversary export but not in the public
release yet.
Another possible work around is to generate the model with the explicit
engine, export it, and then re-import it using the sparse engine.
http://www.prismmodelchecker.org/manual/RunningPRISM/ExportingTheModel
http://www.prismmodelchecker.org/manual/RunningPRISM/ExplicitModelImport
This is not perfect, for example reward export/import is not yet done,
but may be another option.
Best wishes,
Dave.
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