My books OCaml for Scientists and Visual F# 2010 for Technical Computing both had some content about 3D graphics but only part of a chapter.
I wrote an article about using GLSL shaders in OpenGL 2 from OCaml here:
and a fun festive article about OCaml+OpenGL here:
I also wrote an F#+XNA article here:
and here:
and, of course, our visualization library for F# makes 3D graphics even easier:
However, I doubt any of these class as FRP. In fact, I wonder if FRP should be on the list yet for someone learning 3D graphics...
Cheers,
Jon.