Nathan Cravens
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to Open Manufacturing, Abundance, Paul D. Fernhout, Eric Hunting, Kevin Carson, doug rushkoff, Chris Anderson
We've had this discussion before, but it may be fun to revisit it.
BBC 4. Bottom Line. Limits to Automation
http://www.bbc.co.uk/iplayer/episode/b012fs74/The_Bottom_Line_Limits_of_Automation/
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This week Evan asks his panel of top executives about the limits of automation. How far can they go in removing human beings from their business? Which processes are beyond automation? The panel also swap thoughts on the benefits of the corporate awayday.
Evan is joined in the studio by Mike Lynch, founder and chief executive of the software company Autonomy; Colin Drummond, chief executive of waste management firm Viridor; Douglas Anderson, president and chief executive of the global travel management company Carlson Wagonlit Travel.
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At the start of the interview, Mike Lynch mentions Aurasma (augmented reality software) to identify objects in the user environment, display how they are made and where to locate materials to make it, relates to previous discussions.
It would be wise to develop and have available an open source augmented reality software for survival: identify edible plants and ways to prepare them, location of nearest fresh water source, suggestions on how to improve or rebuild a makeshift structure that can keep a comfortable temperature and remain dry. It could be called 'resource management at the bottom'.
It would show communal spaces like freeshops (ex: cloths or food), tool and materials sheds (ex: bicycle or motorcycle maintenance), nearest skillsharing events (Facebook presently does a good job in informing and coordinating events), free (closed and open) communal or individual living spaces, ect.
On something similar to Google maps, markers will be placed for all the free stuff, such as fruit and nuts from trees in the area with user generated images of each tree and its surroundings. This can already be done using Google maps, of course.
Wikipedia. Augmented Reality. Open source software
http://en.wikipedia.org/wiki/Augmented_reality#Open_source_software
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Open source software
- ARToolKit, an open source (dual-license: GPL, commercial) C-library to create augmented reality applications; was ported to many different languages and platforms like Android, Flash or Silverlight; very widely used in augmented reality related projects
- ArUco, a minimal library for augmented reality applications based on OpenCv; licenses: BSD, Linux, Windows
- mixare, Open-source (GPLv3) augmented reality engine for Android and iPhone; works as an autonomous application and for developing other implementations
- OpenMAR, Open Mobile Augmented Reality component framework for the Symbian platform, released under EPL; website is down but there is some information here
- Argon, Augemented reality browser by Georgia Tech's GVU Center that uses a mix of KML and HTML/JavaScript/CSS to allow developing AR applications; any web content (with appropriate meta-data and properly formatted) can be converted into AR content; currently available only for the iPhone, website is down
- Goblin XNA, BSD licensed, a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1
- PTAM, Non-commercial use only
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Just as augmented reality can help engage people with the physical world, we have the ability to have the hardware do the exercise with an ecology that will include autonomous vehicles, mass production facilities, materials storage, and personal robotics for personal fabrication.
So if you want a bicycle you could send a personal robot, perhaps something like a Turtlebot or Segway platform with two Shadowhands and Barrett WAM arms to an autonomous vehicle that would transport the personal robot to all the materials locations, collect the parts to have them assembled by your robot at home. That description takes renewable energy and long lasting batteries from abundant/recyclable materials for granted. It could do all the work silently or it could tell and show what it was doing, a process Mike Lynch briefly mentions, identifying each part and putting it in the right place with the right tool, or it could teach you how to build by giving you verbal and visual instructions.
Turtlebot
Segway Robotics
Barrett WAM arm
Shadowhand
The fusion of design models above hop into a...
...using software based around or related to these areas:
Product Lifecycle
Material Science
Computer-aided Design
Hackerspaces
A good place for...
Knowledge sharing
Freeshop
Personal Fabrication
Community Kitchen
Passing Clouds Model
More automation will continue for market maximizing purposes: make it better, cheaper, faster, closer (once labor in the east is exhausted). Robotics like Makerbot and Turtlebot will ensure they develop for more personal, community, and other positive reasons. People will continue to be pushed out of work and become more dependent on the community and the state. To speculate, in 20-30 years (in westernized areas) it will become clearly unjust to distribute space and material rights using money, since near full automation ensures a very small monied and ownership minority. Japan will have an elderly crisis into the 2020s, ensured for cultural reasons, will have robots do the care rather than loosen immigration policy. Development on Robot Operating System continues to double. So it seems a safe speculation to say people will feel the monetarily distribution of space and material is unjust. The private leaning state (US model) will fill those pushed out into the military or prison and those of the welfare leaning state (UK model) into healthcare and counseling and 'council housing'. That is, of course, what is already happening, but when the structure changes for more free/open elements it will be because enough people within a territory refuse closed/proprietary methods and demand more free/open options.
Mass production will lessen with more capable free/open personal robotics fabrication and free/open local materials channels with the reduction of market and state to follow. There is more than enough ability for all of us to live well without income (market) or taxation (state). To do so requires a change of value toward human life being of higher value than market exchange.
I live with a small group of friends on squatted green land in self-built structures. We live off the waste of West London. We could live off what grows wild around us, but there is no need to let tasty treats go to Colin Drummond's facilities.
Nathan