Hey all,
My team is currently working on an AS3 + Starling based game that will be released on the usual platforms, e.g. iOS, Android, Web, Steam, etc. We have those platforms more or less under control (though we're always looking for better solutions / workflows). Recently, we've reached an agreement with Sony to release the game on the PS4 and PS Vita. We're currently evaluating various options that would allow us to port to both platforms.
Very recently, we stumbled upon Playscript and are excited by the possibility this may be a viable solution. Xamarin is currently porting the Mono runtime to the PS4. Assuming the PS4 port is completed in a time frame suitable for our launch, how much work would it be to get Playscript compatible with the Mono runtime PS4 port? Any information about what it would take or roughly how difficult it might be would be greatly helpful in our evaluation!
Thanks so much,
Josh