Any idea about how to correct that ? Is it something part of RoboVM ?
I tried running the HelloWorld example displaying an background image, and the image displayed showed the same problem (viewport was not centered on the top left corner of the image).I didn't try the PlayN samples but I will give it a try in the next couple of hours.
I just tried playn-samples/hello, modified to use 2.0-SNAPSHOT (it uses 2.0-rc2 by default) and it seems fine:
As you can see, the layers aren't positionned correctly at the (0,0) coordinates.
The most fascinating is that the Touch events worked correctly (I mean they are launched at the correct positionning). For example, if I tap on the "Canvas Stress" button, it actually performs as if I tapped the "Canvas" button. And to click on the "Canvas" button, I must tap on the back part of the top of the screen, I mean the place where the button should have been displayed
Oh, it occurs to me that this doesn't have a splash screen that triggers "true" iPhone 6+ mode, so let me check that.
Sorry for my bad english, maybe it'll be more clear with an image of what occurs :
However, I unfortunately don't have iPhone 6+ hardware to test on, so I can only run things in the simulator, where they appear to work just fine. Can you try running the iPhone 6+ simulator and see if those work for you or if they also show this problem?
2015-11-15 17:31:05.951 TestsGameRoboVM[305:39494] INFO: viewPortChanged 640x1136 / 2.0 -> 320.0x568.0
Also, what do you mean by spash screen ? Is it something generated by the archetype ? Or must I add it manually ?
Is your commercial game available on the french App Store ? Maybe I can't try if there is a free trial version of it ?
I tried SpellWood Lite (the free version), but it doesn't work at all now... The loading screen appears for 1 second and the app crashes...Reading the infos on the AppStore, it seems it's an old version (last update on 30 october 2013). I remember it was working before, few months ago when I was running on iOS 8.2, so maybe it's not working anymore on iOS 9