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In addition to the "sbt new" command, we are also planning on having a set of example projects available for download. These projects will have an embedded ./sbt launcher so you don't need to install SBT separately. I think it's a nice strategy for new users who might be unfamiliar with SBT.
We still support Activator, but we'll probably de-emphasize it in the documentation since the only place you really need it is for creating a new project. So essentially we'd recommend using Activator if you want the graphical interface and tutorials that come with it, and otherwise suggest you use SBT directly.
On Sun, Oct 9, 2016 at 11:17 PM, Naftoli Gugenheim <nafto...@gmail.com> wrote:Hi, being that sbt 0.13.13 is getting an "sbt new" command (and I think I've heard the lightbend is deemphasizing activator), will the documentation be updated to use sbt new instead of downloading activator?Also, it seems https://groups.google.com/d/topic/sbt-dev/GmQ2_2MzWJI/discussion that while the template resolver mechanism is pluggable, they currently only have giter8 support (althought that seems stalled https://github.com/sbt/sbt/milestone/20 with some classpath conflict). I think it would be a good idea for someone to contribute an Activator template resolver, to make things easier for Play users and template authors.Although the "right" way to interface with activator seems convoluted, downloading a lucene database just to locate templates, you can really just scrape them like this: https://gist.github.com/nafg/05fafb7050ed38854184b4ca64612da7.
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On Mon, Oct 10, 2016 at 7:24 PM Greg Methvin <gr...@lightbend.com> wrote:In addition to the "sbt new" command, we are also planning on having a set of example projects available for download. These projects will have an embedded ./sbt launcher so you don't need to install SBT separately. I think it's a nice strategy for new users who might be unfamiliar with SBT.Sure. I remember that's what Lift did. I just think it shouldn't be too "front and center" -- it's kind of a low-tech method.
We still support Activator, but we'll probably de-emphasize it in the documentation since the only place you really need it is for creating a new project. So essentially we'd recommend using Activator if you want the graphical interface and tutorials that come with it, and otherwise suggest you use SBT directly.Then it would be really good if someone in lightbend could get an activator templateResolver into sbt 0.13.13. Otherwise every template author will have to maintain two versions, one for giter8 and one for activator.
BTW, another advantage you had with Activator that you can now get with sbt is the offline download. https://github.com/sbt/sbt-export-repo makes it possible to do that with plain sbt.
On Sun, Oct 9, 2016 at 11:17 PM, Naftoli Gugenheim <nafto...@gmail.com> wrote:Hi, being that sbt 0.13.13 is getting an "sbt new" command (and I think I've heard the lightbend is deemphasizing activator), will the documentation be updated to use sbt new instead of downloading activator?Also, it seems https://groups.google.com/d/topic/sbt-dev/GmQ2_2MzWJI/discussion that while the template resolver mechanism is pluggable, they currently only have giter8 support (althought that seems stalled https://github.com/sbt/sbt/milestone/20 with some classpath conflict). I think it would be a good idea for someone to contribute an Activator template resolver, to make things easier for Play users and template authors.Although the "right" way to interface with activator seems convoluted, downloading a lucene database just to locate templates, you can really just scrape them like this: https://gist.github.com/nafg/05fafb7050ed38854184b4ca64612da7.
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