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Awesome, thanks for reviewing my BASH code! I mostly don't know what I'm doing with that. :)
When I put together the input-event-daemon code, we were still going with the approach of sandboxing games in iFrames. I've since had to abandon that approach due to poor iFrame performance, and game exiting is being handled by the Standard Pine (JavaScript) Library. I still think it is valuable to have a user controllable "master kill switch." For instance, if we want to build in a hardware reset button, it would be wired to this code. If we can get good gamepad support at the operating system level, we should ditch my game exit code for a Linux daemon for better reliability. That's a larger effort though, and the current solution works as long as game developers implement it correctly.
Pretty straight forward and I think you did a fine job. If you ever need more info, here's "the bible" for BASH (at least as far as I'm concerned ;-) <http://tldp.org/LDP/abs/html/>
The only USB controller I have at the moment is a cheap Microsoft gamepad (digital d-pad, 4 buttons, 2 triggers); after getting input-event-daemon running on the latest Raspbian I figured it'd be interesting to see if it captured events from the pad - and it did, sort-of. I can get events for everything but the d-pad.
After auto-pine's fixed up, I'll take another look and document it.
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Just got my hands on a Pi; I just got it set up with Wheezy.I plan to spend a good portion of time this week finalizing the API specs and doing what I can to implement them; is there anything else I can help with now that I have a device?
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I'm having trouble getting the generated Pine image to work. I used your auto-pine scripts and they run without a hitch, but the Raspberry Pi doesn't start up with it. I am using Ubuntu, so that could cause some problems; any suggestions?