Lastly, I'll make three comments about the experimentation I've done with format so far :
I'm still in favor of dropping the 2 point Prestige bonus for the match win, but am not as strong on that as I was a couple of months ago. In the last tournament at Third Place Books, the top two players would have been the same with or without the match prestige point bonus. And that was a pretty good example of what can happen, Veen's corp deck was a quick agenda grab that didn't win many of its games, but he still came out in the top 2 whether or not the match point bonus was used.
The format I ran in Tacoma, pairing for a game at a time, is not a way to run an entire tournament. It's more work, and leads to some weird judgement calls that a TO shouldn't have to make on the fly. However, I do think it's a good way to do the first two or even four games in a large tournament, simply to get more information more quickly, and get people into the right pairings earlier. I don't anticipate running anything this way anytime soon - it'll be by-the-book through and including Regionals. But I would like to see a big tournament (over 16 people) start with a single game pairing (2 prestige at stake), which leads to a Swiss pairing for a seccond single game (again 2 prestige, everyone switiches sides and gets a new opponent), which leads to standard match pairings for the remaining Swiss rounds. A smaller tournament doesn't need to do this.
Finally, I want to thank everyone for their patience as the TO's have been exploring what does and doesn't work. It's given us (me at least) some valuable insights into ways to improve the current floor rules, and hopefully has still fostered some good competitive play. But, as Riley rightly asks, it's time to standardize so people can prep for Regionals.
I agree with prunesquallor's assessment, except for one caveat... the winners will also likely be playing AGAINST fast players as well. Has the idea of turn time limits been tossed around at all? This idea runs in to problems in the subject of runs...
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I agree with prunesquallor's assessment, except for one caveat... the winners will also likely be playing AGAINST fast players as well. Has the idea of turn time limits been tossed around at all? This idea runs in to problems in the subject of runs...
On Apr 26, 2013 11:18 AM, "Prunesquallor" <bea...@jazzbud.com> wrote:
Longer time limits aren't really feasible for Regionals or any bigger tournament.
First, the official rules that we're supposed to run under say that rounds should be 55-75 minutes long, with a recommendation of 65 minutes; and the Regionals have to run by the book.
Second, let's say that we have a great turnout, and there are 40 people. After 4 rounds of Swiss, there will still be people undeafeated who have not played each other, and so a single-elimination final is necessary. Let's say the top four players make the finals, so we have two more rounds (btw, no time limits apply in the final championship match). That's 6 rounds of play. Using the max round length of 75 minutes, and assuming we run things extremely tight, that's a 8+ hour event. Meanwhile the time budgeted for the regionals by the our host is closer to 6 hours. So, if anything, the time pressure during the regionals will be even more than in our more casual tournaments.
Ultimately, it comes down to this - for the upcoming level of tournament play, the winners will be the people who play the best and who play quickly enough. If you find that your matches take longer, you need to practice on ways to improve the time that you take.
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