Hi all,
Today the NaCl SDK uses 32-bit (i686) builds of all the toolchain components (compiler, linker, archiver, etc) on Linux and Windows. This was done to be compatible with the maximum number of systems; any x86_64 system can also run i686 binaries. However, most (nearly all as far as we can tell) developers actually use x86_64 OSes, and most Linux distributions now recommend 64-bit images by default. As we periodically see on this mailing list, those systems require some non-default packages to run 32-bit binaries, and it's not always obvious to users how to get what they need.
So I'm thinking of switching to a 64-bit build, but I want to know if there are developers out there for whom this would be a big problem. So please speak up!
A few notes:
* This refers only to the type of system on which the compiler runs; you would still be able to target i686, x86_64 and arm NaCl using the same toolchains.
* I'm mostly thinking of PNaCl first, but everything I've said also applies to the nacl-gcc compilers. So please do speak up even if you don't use PNaCl/clang today.
* I'm mostly thinking of Linux first, but some of what I've said could also apply to Windows. Windows is better in that it has better compatibility to run 32-bit programs out of the box, so it's less of a problem today. But switching would probably still give users a better experience. So please also speak up if you build your NaCl programs on 32-bit Windows systems.
* None of this applies to Mac; we've been shipping 64-bit binaries on Mac ever since PNaCl launched.
Thanks,
-Derek