(i'm ex CMC / Microdata / MDIS / Northgate in Development/Tech/Support/Marketing)
Some people completed the quest in that decade.
In trying to teach non graphic programming skills to under-adults (using databasic),...
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Hi - Dawn Wolthius forwarded me a posting today about
ADVENT, the Colossal Cave Adventure for MV. I'm the David that Ed Clark
mentioned, and I'm happy to report you can still download the original
self-installing source package here: http://upcyclenw.com/adventv90.zip
The readme.1st file that Ed Clark quoted pretty much has it correctly....I
somehow was forwarded, unattributed, what I now assume was your original port
of the game, back in late 1984 or so. Having wasted many hours in college on
this particular gem, I waxed nostalgic, and so took it on myself to clean it
up, add a few features (the BEAM! command that magically teleports you to a
location :), translate all the text to proper case, and then release it with
the soon-to-be-defunct IBM Series 1 port of Pick in the GAMES account. That
would have been in early 1985-ish.
I think I must have posted it at some point (2006-ish) to comp.databases.pick
as well, which is why it's out in the wild. Have fun and watch out for the
dwarves.
David
Multivalue Technical Services
I have a BASIC version of ADVENT. I don’t recall who gave it to me. From the readme I believe that it was put together by David Ruggiero, though he didn’t originate it. ...
In the meantime, I guess we only have CHOO-CHOO ...
Cheers!
Darren
Don’t forget MYCROFT, TETRIS, WUMPUS and others.
Chris Long
ed
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Writing code would never have impressed my wife....
>ps is the Chris Long in the thread below the MDIS comms guru I wonder?
Around 20 years ago a guy from Northgate came to our office to train us for a week. I think his name was Robin. He used words like “stonking”, and “brilliant”. I asked him when Reality would supply a GUI debugger. His answer was, “Write better code.”
I wasn’t a guru then, and I’m still not one now.
And I’ve never played in the NFL.
Chris Long
RA Services IT
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A GUI debugger has been recently added as a licence key enabled extra in Reality's RealEdit (version 2). It is still in test but I have an early copy to test in parallel with the NPS guys internal QA. I have not had chance look at it yet but assuming all goes well there could be something customer ready in the next few months. My understanding is the licence feature key for the GUI debugger feature could be distributed to a few customers free of charge for maybe 6 months on a trial basis prior to deciding whether or not you want to keep it (and pay for it). I was hoping it would be free but it's out of my hands...
If this is something of interest I can let you know (offline) when it's customer ready. I am tied up with various other things right now but GUI debugger testing is on my ToDo list ...somewhere
Cheers
Darren
Darren
Many thanks for this I guess that I will have to get the Reality IISO download if NIS will allow me...
darren
alan T
During which, in 1980's/90's, I completed a port of the 'Adventure' text based game in DataBasic to Reality and it was pre-loaded onto the delivery OS tapes for 'testing purposes'.
Reality should work on 32bit Windoze ... all patch/service pack releases have two windoze versions cut...one for 64 bit and the other for 32bit in addition to the Unix patch. Windoze XP certainly used to work and definitely Windoze 7 although our customers tend to use 2008/2012 and more recently 2016...you can get 180 day evaluation versions of Windows 2012 and 2016 server from Microsoft web site and Reality will install next>next>next from a vanilla 2012R2 install without any manual prerequisites.
Let us know how you get on or if you need any help and I will do my best to assist (in my free time, not during UK business hours where I am busy with paying customers!)
Cheers,
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