Sincerely,
Don
See the DirectX SDK article "DirectX Installation for Game Developers" for
details
http://msdn2.microsoft.com/en-us/library/bb219742(VS.85).aspx
--
Chuck Walbourn
SDE, XNA Developer Connection
This posting is provided "AS IS" with no warranties, and confers no rights.
Thanks for the link, all good stuff. The author must be a genius! However,
since I haven't distributed with DirectX before, it would be helpful to have
a hands on example. What I glean from the article is that I need to create a
custom action to run dxsetup.exe without prompting the user. And currently
I'm not even going to worry about reducing the size of the library. Yet, I'm
not sure if this "custom action" requires a "launch condition" or other
deployment tool. In other words, how ingrained is the inclusion of DirectX
-- or is it an ad-hoc work around.
I was looking on various sites like www.codeproject.com for an example. Do
any pop into mind? I am quite familar with Visual Studio development and
simple deployment methods, only this appears to be more advanced.
Sincerely,
Don
I bit more on the DirectX installation. The article you wrote and
referenced is very good and explains the theory. My main confusion is in
actually applying the theory. It would seem that I need to import the
DirectX redistribution files into the deployment project, but do I do this by
dragging it into the "Project" or go to the "File System" under the
"application folder" tab, then add an assembly. Finally, once I have the
proper files can I work with the Visual Studio GUI to force a silent running
or is this going to be done by editing a script? I'll continue my quest for
what appears to be a non-trivial endeavor.
Sincerely,
Don