Week 1: Introduction. What is multiplication? Hidden dangers and precursors of math difficulties. From open play to patterns: make your own math. 60 ways to stay creative in math. Our mathematical worries and dreams.
Week 2: Inspired by calculus. Tree fractals. Substitution fractals. Multiplication towers. Doubling and halving games. Zoom and powers of the Universe.
Week 3: Inspired by algebra. Factorization diagrams. Mirror books and snowflakes. Combination and chimeras. Spirolaterals and Waldorf stars: drafting by the numbers. MathLexicon.
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To some of us, writing computer programs is a fascinating game. A program is a building of thought. It is costless to build, weightless, growing easily under our typing hands. If we get carried away, its size and complexity will grow out of control, confusing even the one who created it. This is the main problem of programming. It is why so much of today's software tends to crash, fail, screw up.
When a program works, it is beautiful. The art of programming is the skill of controlling complexity. The great program is subdued, made simple in its complexity.
- Martin Harverbeke (from Eloquent JavaScript)
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