Hello again, Ross
This is Reynor. Thanks again for the advice and help you gave when I visited you all last. I'm still doing some work in preparation for my senior project. Among this work, I have to select someone to be my sponsor, a sponsor essentially being a supervisor to the senior. A sponsor ideally would be a person in the community that volunteers to help work on the project and meets with the participant daily. I wouldn’t want to be a burden and require so much of your time and I understand how providing aid daily could get to be too much. An option that might be easier to handle is to have the main sponsor “appoint” others to fill in any time they’re not available. I was wondering if you might do me the favor of being my sponsor. Although the definition of "Community Sponsor" is stated above, the only thing I would really ask of you is a signature as proof of my daily progress. I understand if you wouldn't be able to serve as my sponsor though, so I've been talking with the chief learning officer of the launch house to see if he might be able to help. If you have any further questions for me regarding details, I would be happy to help.
And also would you happen to have an email to which I could address you directly?
Thank you for your consideration,
Reynor LindsayRegarding biomimicry, check out NiTinol:
https://www.youtube.com/watch?v=6UFUoYHC_YQ
NITinol is a Nickel Titanium alloy, also knows as Muscle Wire! It's a so-called Smart Material in the category of Shape Memory Alloys (SMA). http://en.wikipedia.org/wiki/Nickel_titanium
You can incorporate it into a biologically-inspired design, and program a microcontroller to electrically control the flow of electricity into various pieces of SMA. Various limb designs with SMA incorporated into them, along with how you sequence their subtle electrical heating, will produce a variety of effects and gaits. The Wikipedia page link above lists many applications for NiTinol. You can shape it into springs, use conventional springs to provide return forces, and lots more!
As I've said, I exhibited my own Senior Project at OHS 20 years ago. We were set up in the Auditorium, and I did a morphing video between yearbook photos of some of my classmates, and presented it on a computer. With that in mind, I think it would be not only acceptable, but probably preferable to plan on exhibiting your biomimicry design alongside a computer screen that can show your program running in real-time, so people could see what's going on "behind the scenes". Of course, in a real-world application, there would be no screen, and the circuit would be tiny. But not only is it easier to demonstrate how your project actually works by having a computer and monitor there running your project demo, it's much easier to program the microcontroller with it tethered to a computer!
I can teach you a VERY simple graphical way to program the microcontroller in a tethered configuration that visually indicates on the screen, which pieces of your code are currently executing. This will help both you to program your project, as well as an observer on demo day, to see what is happening inside your code while they watch what your physical design is doing! This will satisfy both your goals of programming and using a microcontroller, while allowing you to spend a lot more of your time working out your physical prototypes. This will really help place your own attention, and your project's emphasis where you want it: biomimicry and physics. Assembling the basic program will go quickly, and then you can reuse that program during your experiments, since you can then simply tweak the timings within your basic program to create different movements.
You
might want to take a modular approach to your physical designs by
using 2 layers of pegboard, or drill holes in a block or board. You
can then create different designs by moving wooden pegs around to
different holes, and your pegs can contain notches, where you can
attach various materials. The material can include various
lengths of muscle wire, springs, wires of various rigidity, various
elastic materials, etc. to create different limb designs. I can
advise you how to light the pegboard in such a way that you can
easily document your designs with both photographs and videos. There
are also ways to take still and moving screen captures of your
various screen-based programs. These still and moving images
can, at some point, be edited into different videos to show the
"evolution" of your designs!
SMAs can be found in
many formats; wires, strips, etc. The nickname muscle wire is
very appropriate. Its ability to contract and expand works like
biological muscles, and looks a bit like them too. You might
even get to play with mimicking different types of muscles. SMAs
also come in various thicknesses, which will affect their physical
behaviors. It's rather inexpensive, and you can find sample
packs of a few different thicknesses. You can really get into
the physics and combine SMAs with the mechanics of springs, levers,
torque, etc. I would even venture to say that SMAs are
nanomaterials, since my understanding is that they reliably operate
on a molecular scale. The Wikipedia page gets a bit into that.
You will be able to avoid motors and gears altogether, while developing with a futuristic field of nanomaterials. That may be hyperbolic of me to say, and I leave it to your determination, but I think you'll find it to ring true. Anyway, by using silent materials in linear shapes, rather than using buzzing, rotating motors, you will more easily be able to focus peoples' attention on the influence of biology on your project. Finally, I find it relevant to point out that the original concept of Robots was biologically-based. Karel Capek's stage play R.U.R. coined the term Robot, and the title is an acronym for Rossum's Universal Robots. These original robot concepts didn't use motors; they were grown, in a process that predated contemporary notions of bioengineering.
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