I've noticed that the new version of makerware seems to deal with intersecting meshes differently than the last version, let me try to explain:
We're making small mechs in one of my classes, we use 3d studio max and we used to be able to just "jam" one mesh into another, attach the 2 and it used to just print that as 1 continuous piece. But now I've noticed that when we do this, it seems to not print the intersecting parts, leaving us with 2 pretty much separate parts instead of 1 combined piece. Anyone noticed this?
I'm going to try some other ways, boolean, welding, not overlapping, etc. But I was just checking. As young 3d modelers, it was mych easier for the kids to just overlap 2 pieces and it would print 1 piece.
Thanks
I'm alway looking for ways to do things better / smarter. I just have two criteria's...
1....The quality must be the same or better
2.... The taken to perform the task must be the same or shorter.
As the saying goes " there are 100 ways to skin a cat" and I would never suggest that my way was is the best or the correct way of doing it. If someone asks, All I can do is let them know what works for me. If they take that and rework it... Hack it, whatever, to do something else that I hadn't thought of, FANTASTIC!
More importantly I also try to do this in a professional, objective and constructive way.
If you're skipping Makerware completely, you're missing out on what is slowly turning into a very capable slicer with features that Skeinforge just doesn't have.