Stick two people in two adjacent rooms; they can hear each other but
not see each other. Present them with a co-operative puzzle to exit
the room. Shoot them :) if they speak anything but Lojban.
People who can get out of the room "speak Lojban". That doesn't
mean they're "fluent", whatever the hell that means. But they can
get shit done.
Now, here's the fun part: can you come up with a set of tasks that
we could implement on a couple of laptops so we could actually try
this at jbonunsla?
For bonus points, can you come up with tasks that have various
difficulty scales? How about tasks that require something other
than simple directional instructions (i.e. "OK, now try the button
on the right")?
-Robin
--
http://singinst.org/ : Our last, best hope for a fantastic future.
.i ko na cpedu lo nu stidi vau loi jbopre .i danfu lu na go'i li'u .e
lu go'i li'u .i ji'a go'i lu na'e go'i li'u .e lu go'i na'i li'u .e
lu no'e go'i li'u .e lu to'e go'i li'u .e lu lo mamta be do cu sofybakni li'u
My complaints aside, that's a really cool idea.
I may be colored by recent experience, but bootstrapping using already
made games might be effective.
I'm thinking specifically about Portal 2 and IloMilo (although both
have mechanisms for avoiding need for any conversation), but more
generally speaking, playing a cooperative puzzle game might do.
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--
mu'o mi'e .arpis.
-Robin
I think that using bare foreign words should be penalized more heavily than
quoting them with ZOI, which should be penalized more heavily than
grammatical errors. It may be difficult or impossible, in certain cases, to
avoid foreign words. For example:
(alis) .i ko lebna le .arxokuna le tricu
(bab) le moki'a
(alis) .arxokuna
(bab) lo .arxokuna cu mo
(alis) me la'o sy. mapache .sy.
(bab) ua .i mi punji le .arxokuna ma
I'd ignore, or score very lightly, the sorts of errors that everyone makes
when speaking, even in his native language. For example, I've heard a Spanish
speaker say "otro", then realize that the noun he's about to say is feminine,
then say "otra" and the noun. Of course, until we have some native Lojban
speakers with enough proficiency, we can only guess what sorts of errors
those will be , but here's one example. You mean to say "jmina", but get the
nasals mixed up, and half devoice the "j", resulting in something
between "cnima" and "jnima". You then say "si", but you don't know which the
listener heard. The preceding word is a CV cmavo like "mi". So you don't know
whether the hearer is erasing one word "cnima" or two "mi jnima".
Pierre
--
li fi'u vu'u fi'u fi'u du li pa
The test is the task, not the other person.
-Robin
On Wed, Jan 04, 2012 at 07:35:06PM -0500, MorphemeAddict wrote:
> Having a native speaker is preferable, but can be replaced by using the
> most fluent speakers available. Lojban has always been a bootstrap
> operation.
>
> stevo
>
> On Wed, Jan 4, 2012 at 4:17 PM, John E Clifford <kali9...@yahoo.com>wrote:
>
> > Or a doable one, in the absence of said native speaker (who could probably
> > tell without all this apparatus).
> >
> > ------------------------------
> > *From:* MorphemeAddict <lyt...@gmail.com>
> > *To:* loj...@googlegroups.com
> > *Sent:* Wed, January 4, 2012 1:35:56 PM
> > *Subject:* Re: [lojban] Conversational ability test.
Look to role-playing games. A frequent idea is a puzzle that involves
some amount of thinking and some amount of role playing. Planning and
then carrying out the plan may require good communication (though most
role playing puzzles would involve more than two interlocutors).
Psychologists use role-playing to work through social interaction
problems, and these also would be a source of "situations" to be worked
through, and these interactions tend to be more like everyday
communications.
Negotiation is probably one of the tougher communications problems.
The important thing is not that the puzzle or problem be successfully
solved, but that the two parties come up with and implement an approach
that demonstrates their skill in communicating.
--
Bob LeChevalier loj...@lojban.org www.lojban.org
President and Founder, The Logical Language Group, Inc.