I'm considering to use leveldb as an event store, all entries insterted into database are blobs (encoded with protobuf),
and database will be append only (nothing is removed ever), but i cant really see how do we scale its capacity?
for example if almost all capacity of the box that runs the db is consumed, i need to add some other node to it and dynamically get new data
persisted on new box and have no downtime on database while scaling...
Is this possible with leveldb?