Okay, before the quick reply of 'yes! they were cool!" (though you're more than welcome to do just that), I've been (over?) thinking about this (a bit more than is probably healthy), especially since I've historically dealt with the tuckshop (which I'm not particularly precious over and have happily involved others).
I've attempted to be pragmatic with this, from having observations on the vending machines in the space. It is not a criticism of anyone, I'm happy for people to input on this, feed opinions, or say "hey actually, I am going to do this, here's my plan and steps I'm going to take" or even "yeah I see your point/ don't see it/ agree/disagree".
Con's of having vending machines:
- They require maintenance, the can machine had a fault with one of the lines and it was never fixed
- Use of electricity, when someone's in the hackspace, and not in the hackspace, we pay more for our electricity now, and this is a 'hidden cost' to maintaining the tuckshop, especially if we keep things cold (and there's already a fridge in the kitchen)
- Updating to take new currency, the hardware to update the coin mechanisms aren't cheap, neither's the software to go on them, which leads me to my next point:
- Reverse engineering the protocol used on them isn't trivial
- They're "part of the infrastructure" and typically, we don't hack on infrastructure. We had the vending machines for a while in the state they were in, and no-one had the resources to work on them.
- Because coin mechanisms are in a flux state of working/not working, it may confuse costs of snacks, and people either free-vend, or not use them as much.
- Integrating an RFID pay system is not trivial, and no-one's had the resource to convert the vending machines for the time they've been in so far, or expressed that they were going to do something, until they were gone.
Also, not all of the goods fit inside of the vending machine, so while the vending machine's a nice to have and people use them, 'locking down' snacks behind the paywall of the coin mech' becomes moot unless it all fits in there and the mechs are working and up to date.
Typically I think the point of vending machines are an attempt to stop theft/gateway to access, and we currently have a trust system in place anyway so they're introducing a cost and, I'm viewing this somewhat frugally.
Pro's of having vending machines:
- They're fun, they're like the electronics meets mechanics, and it's satisfying to whack a button and receive bacon^H^H^H^H^H treats
- It's potentially a project, I hadn't seen inside a vending machine until the Hackspace got hold of them, I had no idea or interest in how they worked until now, and that's cool, using them as an education tool is the best.
- It helps to keep the tuckshop somewhat organised, it reduces the amount of boxes of snacks somewhat (though some boxes are designed to be 'shop presentable') and makes them somewhat easy access.
- The can machine keeps the cans cool, and since we tend to have bottles as well which take up the fridge, it does help expand the capacity of cooled beverages
- (If they're in a reliable state of working, with coin mechanisms) then it keeps the money somewhat organised/safe/kinda secure (for a given definition of secure where a hammer/lock picks can be picked up)
- The snacks are visible and presented in a nice way, the snack vending machine is fully intended to help advertise what we have, and half open cardboard boxes don't necessarily do that.
So I think if we did have vending machines back, at least in the state they were in, I wouldn't be able to see them as reliable infrastructure without investment, and unless someone is prepared to invest in them (and the frugal mind says this doesn't really have high returns) then they should be seen as an educational hacking project instead, because few people can see how these things work / see inside them and that might inspire people, and that's awesome.
What do you think? Did you have a plan for the vending machines? What do you want to do with them?