Civilization | Icon | Leader | Capital | Unique Unit | Unique U/B/I | Special Ability |
America | Washington | Manifest Destiny: All land military units have +1 sight. 50% discount when purchasing tiles. | ||||
Arabia | Mecca | Bazaar | Trade Caravans: +1 Gold from each Trade Route and Oil Resources provide double quantity. | |||
Aztec | Tenochtitlan | Floating Gardens | Sacrificial Captives: Gains Culture for the empire from each enemy unit killed. | |||
China | Beijing | Paper Maker | Art of War: The Great General combat bonus is increased by 15%, and their spawn rate is increased by 50%. | |||
Egypt | Thebes | Burial Tomb | Monument Builders: +20% Production towards Wonder construction. | |||
England | London | Sun Never Sets: +2 Movement for all naval units. Receives 1 extra Spy. | ||||
France | Paris | Ancien Regime: +2 Culture per turn from Cities before discovering Steam Power. | ||||
Germany | Berlin | Furor Teutonicus: Upon defeating a Barbarian unit inside an encampment, there is a 50% chance you earn 25 Gold and they join your side. Pay 25% less for land unit maintenance. | ||||
Greece | Athens | Hellenic League: City-State Influence degrades at half and recovers at twice the normal rate. | ||||
India | Delhi | Mughal Fort | Population Growth: Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved. | |||
Iroquois | Onondaga | Longhouse | The Great Warpath: Units move through Forest and Jungle in friendly territory as if it is Road. These tiles can be used to establish Trade Routes upon researching The Wheel. | |||
Japan | Kyoto | Bushido: Units fight as though they were at full strength even when damaged. | ||||
Ottomans | Istanbul | Barbary Corsairs: All melee naval units have the Prize Ships promotion, allowing them to capture defeated ships. Pay only one-third the usual cost for naval unit maintenance. | ||||
Persia | Persepolis | Satrap's Court | Achaemenid Legacy: Golden Ages last 50% longer. During a Golden Age, units recieve +1 Movement and a +10% Combat Strength bonus. | |||
Rome | Rome | The Glory of Rome: +25% Production towards any buildings that already exist in the Capital. | ||||
Russia | Moscow | Krepost | Siberian Riches: Strategic Resources provide +1 Production and Horse, Iron and Uranium Resources provide double quantity. | |||
Siam | Sukhotai | Wat | Father Governs Children: Food, Culture and Faith from friendly City-States increased by 50%. | |||
Songhai | Gao | Mud Pyramid Mosque | River Warlord: Receive triple Gold from Barbarian encampments and pillaging Cities. Land units gain the War Canoe and Amphibious promotions, strengthening them while embarked. |