UPDATE, Lee Sedol lost game #2. The third and final game will be tomorrow, I assume again with
a handicap stone. And actually it seems they were using BOTH a handicap stone and a komi (unusually),
so it effectively was a smaller handicap than the usual 1 stone handicap
for Lee Sedol, but still it was enough for him to win game #1.
--I just had another idea which is a much closer analogy to the "fake komi" idea that
was highly successful in neural net go. Two papers on two versions of that idea:
Here is the chess version of that. Make lc0's neural net output, not only win prob (conditioned on not draw),
draw prob, and possible-move probs, but ALSO same for different values of the "number of moves left until 50draw"
counter, anywhere from say 5 to 500 (that is like paper I).
Or, make network provide these outputs in the form of parameters describing a FUNCTION of that counter
(that is like paper II).
Now, when playing, we can employ a fake value of the "moves left til 50" counter. It is possible
that by tuning the fakeness right, the net result will be stronger play.
Anyhow, this idea definitely works (and allegedly the top go AI's all now use it and it
provides a substantial strength boost in go) using "fake komis."
It also yields faster to train and stronger evaluation functions.
The "komi" can be regarded (this is not the way it normally is regarded in China, but it is equivalent to it and is valid)
as a bank of "extra moves" in a version of go where the object of the game is not to "get the most territory" but rather
to "play the last move of the game" because you run your opponent out of moves. This is the description of the
go rules used in so called "mathematical go" which is a "Conway game."
The reason I am saying this is, to make the (imperfect) analogy to the chess 50 counter clear. Your goal in chess is
to get a win before that counter expires.