Umair Asghar wrote:
> Terje, thanks a lot for your response.
>
> I'm able to use 500 x 500 m tiles and the results are good for most of
> the area. However, for slopes with some sharp undulations and some
> debris, LASground classifies the edges and debris as vegetation. For
> slope stability analysis I need those undulations and debris to be
> classified into ground as well. I've used custom parameters (step =10,
> 15, 20, 25m; Bulge= 1, 2; spike=1; down spike=1, offset= 0.35, Hyper
> fine to extra fine), but all parameter combinations from these,
> classify plenty of points (sharp undulations and debris) as
> vegetation. I used 0.35 and even 0.4, because I wanted the
> little/smaller grass to be a part of bare-earth.
Looking at your images the area does look like it should be possible to
get a near-perfect ground TIN, the problem comes down to the sampling
theorem:
You stated earlier that you have approximately 10x10cm points, this
would the mean that the smallest feature you could hope to extract would
be about 20 cm, right?
lasground (and most/all other ground classification algorithms assume
you are looking for human-scale and larger features, you just need to
scale this down from meter-level to decimeter-level resolution, i.e.
what happens if you start with "wilderness" and then divide all the
parameters by 10?
Terje
>
> Figure 1 shows the actual point cloud, Figure 2 shows the bare earth
> model extracted using custom parameters mentioned above, and Figure 3
> shows the vegetation/trees that also contains some white/pale/light
> brown earth.
>
> Figure 1
> Inline image 1
>
>
>
> Figure 2
> Inline image 2
>
>
>
> Figure 3
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