I did a quick drawing that should make the tex_coords manipulation
easier to understand, and we are thinking about how to make the api doc
more useful on that.
http://pub.tshirtman.fr/tex_coords.png
however, this image can be wrong depending on other parameters
(uvsize/uvpos) and maybe other things, so we can't just put it in the
doc, we need additional explanations with it.
this blog post, even if not about kivy at all, can help you getting the
concepts too,
http://blogs.msdn.com/b/danlehen/archive/2005/11/06/489627.aspx
And yes, you can do rotations, deformations of all kinds and such with
it i had funny results when changing numbers there and there :)
On jeu. 11 oct. 2012 02:14:00 CEST, Waffle wrote:
> Wow thanks t shirt man and tito. You both did a good job. I can make
> infinite type games now. This is really really awesome work.
>
> I only have one question remaining; Is there a way to move the
> background vertically or on an angle? I don't fully understand the
> txupdate function fully to be able to do this myself.
>
> Thanks for your help!
> --
>
>