Hi there,
Is there a straightforward way to get a widget that uses a render_context and custom glsl to automatically take into account the data concerning a widget's position and size? When I create the render context, I use the following...
self.render_context = RenderContext(use_parent_projection=True,
use_parent_modelview=True)
but in the shader, the modelview_mat and projection_mat appear behave just as identity matrices.
Any tips in the right direction would be most appreciated.
Cheers,
Matthew