Well for me, I want "random" seeding but with reproducibility.
Mostly I want "randomly"-seeded random sims, rather than predetermined (which doesn't seem very random). But I want the ability to rerun with same seed if required)
For serial execution I could achieve this by seeding with say the current time, and outputting the seed with the sim results.
For parallel, I could do similar, say <current time> + <worker id>
But there is the question of RNG stream independence (apparently more so when the seeds are very similar).
So jump ahead would be ideal in my case, effectively allowing independent, parallel random seeding, but with reproducibility.