First off, great engine, and simple to use!
To be clear, I just want to detect that a collision occurred, but I'm not actually wanting to cause objects to bounce off of each other for some things.
It seems like the default behaviour is to simulate the collision, causing objects to move, which is perfectly fine for 99% of collision detection. However, I'm just needing to detect if Body A is touching Body B, but I don't necessarily want them to *react* to the collision.
I've tried setting the mass of both bodies to 0, but that throws errors on collision. I've also tried setting the Geometry's restitution coefficient to 0, and this still causes a reaction. I'd really hate to start hacking your code to make this possible just in case there is an update in the future.
Thanks in advance!