Hi
Abraham Menacherry
I used a C++ client socket to connect to JetServer. First, I create a message Login to connect succeed, Then server send some message to the client: LOG_IN_SUCCESS,GAME_ROOM_JOIN_SUCCESS and START events. But, client side I get only a LOG_IN_SUCCESS event.
I have two questions.
1. What structure of message, which sended to the client ?.
2. What idea another for c++ client, to catch all message event ?.
Thanks.
TuPN