the result. apk file does not work on android vertuel Machine

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chema imed

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Feb 8, 2014, 11:11:39 AM2/8/14
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after the execution of 'db install-r', the application installed on the vertuelle mchine displays nothing, and after I confermer with 'adb logcat it appears

any help pleas
...........................................................
W/System.err( 1204):     at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
W/System.err( 1204):     at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
W/System.err( 1204):     at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
W/System.err( 1204):     at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
W/System.err( 1204):     at java.lang.Thread.run(Thread.java:841)
W/System.err( 1204): Caused by: java.lang.RuntimeException: Error creating vertex shader
W/System.err( 1204):     at com.sun.prism.es2.ES2Shader.createFromSource(ES2Shader.java:132)
W/System.err( 1204):     at com.sun.prism.es2.ES2Shader.createFromSource(ES2Shader.java:173)
W/System.err( 1204):     at com.sun.prism.es2.ES2ResourceFactory.createShader(ES2ResourceFactory.java:173)
W/System.err( 1204):     at com.sun.prism.shader.Texture_Color_Loader.loadShader(Texture_Color_Loader.java:47)
W/System.err( 1204):     ... 19 more
W/System.err( 1204): java.lang.InternalError: Error loading stock shader Texture_Color
W/System.err( 1204):     at com.sun.prism.es2.ES2ResourceFactory.createStockShader(ES2ResourceFactory.java:261)
I/GLASS   ( 1204): Call InternalSurfaceView_onMultiTouchEventNative
V/GLASS   ( 1204): touch window 1, indexPoint = -1
V/GLASS   ( 1204): touch -> mouse - release
V/GLASS   ( 1204): Window 1[0xb8c188e0] isVisible=true, state=NORMAL
D/GLASS   ( 1204): Absolute coordinates 143,54 are on window 1[0xb8c188e0] as relative coordinates 143,54
D/GLASS   ( 1204): _dragGrabbingWindow = -1[0x0], windowFound = 1[0xb8c188e0] lastMouseWindow = 1[0xb8c188e0]
V/GLASS   ( 1204): button event on window 1[0xb8c188e0], pressed false, button 212, abs (143,54) rel (143,54)
V/GLASS   ( 1204): pressed button 212 released - stopping native mouse drag
V/GLASS   ( 1204): glass_wm_notifyButtonEvent sending to  0xb8c188e0 pressed=0, button=212  143,54, 143, 54
W/System.err( 1204):     at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:227)
W/System.err( 1204):     at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:487)
W/System.err( 1204):     at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:418)
W/System.err( 1204):     at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:351)
W/System.err( 1204):     at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:116)
W/System.err( 1204):     at com.sun.prism.es2.ES2Graphics.clear(ES2Graphics.java:78)
W/System.err( 1204):     at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:457)
W/System.err( 1204):     at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:324)
W/System.err( 1204):     at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:97)
W/System.err( 1204):     at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:422)
W/System.err( 1204):     at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:279)
W/System.err( 1204):     at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
W/System.err( 1204):     at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
W/System.err( 1204):     at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
W/System.err( 1204):     at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
W/System.err( 1204):     at java.lang.Thread.run(Thread.java:841)
V/GLASS   ( 1204): Window 1[0xb8c188e0] isVisible=true, state=NORMAL
D/GLASS   ( 1204): Absolute coordinates 143,54 are on window 1[0xb8c188e0] as relative coordinates 143,54
I/GLASS   ( 1204): Returning focused window 1[0xb8c188e0]
V/GLASS   ( 1204): JNI call notifyTouchEvent
I/dalvikvm( 1204): Jit: resizing JitTable from 4096 to 8192
W/System.err( 1204): Temp file created: /data/data/de.snfuchs.ensemble8/cache/+JXF-772742268.tmp
W/System.err( 1204): Temp file delete: /data/data/de.snfuchs.ensemble8/cache/+JXF-772742268.tmp
W/System.err( 1204): Temp file created: /data/data/de.snfuchs.ensemble8/cache/+JXF-990799865.tmp
W/System.err( 1204): Temp file delete: /data/data/de.snfuchs.ensemble8/cache/+JXF-990799865.tmp
W/System.err( 1204): Temp file created: /data/data/de.snfuchs.ensemble8/cache/+JXF1914659435.tmp
W/System.err( 1204): Temp file delete: /data/data/de.snfuchs.ensemble8/cache/+JXF1914659435.tmp
W/System.err( 1204): Temp file created: /data/data/de.snfuchs.ensemble8/cache/+JXF1947526412.tmp
W/System.err( 1204): Temp file delete: /data/data/de.snfuchs.ensemble8/cache/+JXF1947526412.tmp
D/dalvikvm( 1204): GC_FOR_ALLOC freed 1547K, 16% free 9168K/10876K, paused 136ms, total 137ms
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
D/dalvikvm( 1204): GC_FOR_ALLOC freed 568K, 16% free 9238K/10876K, paused 175ms, total 175ms
I/dalvikvm-heap( 1204): Grow heap (frag case) to 12.959MB for 4064272-byte allocation
D/dalvikvm( 1204): GC_FOR_ALLOC freed <1K, 12% free 13207K/14848K, paused 148ms, total 148ms
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
E/libEGL  ( 1204): called unimplemented OpenGL ES API
I/ARMAssembler( 1204): generated scanline__00000077:03010108_00000A08_00000000 [  4 ipp] (25 ins) at [0xa6e0b1f0:0xa6e0b254] in 10000000 ns
W/System.err( 1204): java.lang.UnsupportedOperationException: Pixel format BYTE_BGRA_PRE not supported on this device
W/System.err( 1204):     at com.sun.prism.es2.ES2Texture.create(ES2Texture.java:103)
W/System.err( 1204):     at com.sun.prism.es2.ES2ResourceFactory.createTexture(ES2ResourceFactory.java:86)
W/System.err( 1204):     at com.sun.prism.impl.BaseResourceFactory.createTexture(BaseResourceFactory.java:193)
W/System.err( 1204):     at com.sun.prism.impl.BaseResourceFactory.getCachedTexture(BaseResourceFactory.java:173)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGRegion.paintTiles(NGRegion.java:1937)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:966)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:750)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:571)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2043)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1951)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:225)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2043)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1951)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:225)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2043)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1951)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:225)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2043)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1951)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:225)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2043)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1951)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:225)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.renderForClip(NGNode.java:2282)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:2176)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:2202)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2037)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1951)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:225)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2043)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1951)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:225)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2043)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1951)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:225)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2043)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1951)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:225)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2043)
W/System.err( 1204):     at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1951)
W/System.err( 1204):     at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:469)
W/System.err( 1204):     at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:324)
W/System.err( 1204):     at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:97)
W/System.err( 1204):     at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:422)
W/System.err( 1204):     at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:279)
W/System.err( 1204):     at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
W/System.err( 1204):     at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
W/System.err( 1204):     at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
W/System.err( 1204):     at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
W/System.err( 1204):     at java.lang.Thread.run(Thread.java:841)
I/ActivityManager(  371): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=com.android.launcher/com.android.launcher2.Launcher} from pid 371
E/SoundPool(  371): error loading /system/media/audio/ui/Effect_Tick.ogg
W/AudioService(  371): Soundpool could not load file: /system/media/audio/ui/Effect_Tick.ogg
E/SoundPool(  371): error loading /system/media/audio/ui/Effect_Tick.ogg
W/AudioService(  371): Soundpool could not load file: /system/media/audio/ui/Effect_Tick.ogg
E/SoundPool(  371): error loading /system/media/audio/ui/Effect_Tick.ogg
W/AudioService(  371): Soundpool could not load file: /system/media/audio/ui/Effect_Tick.ogg
E/SoundPool(  371): error loading /system/media/audio/ui/Effect_Tick.ogg
W/AudioService(  371): Soundpool could not load file: /system/media/audio/ui/Effect_Tick.ogg
E/SoundPool(  371): error loading /system/media/audio/ui/Effect_Tick.ogg
W/AudioService(  371): Soundpool could not load file: /system/media/audio/ui/Effect_Tick.ogg
E/SoundPool(  371): error loading /system/media/audio/ui/KeypressStandard.ogg
W/AudioService(  371): Soundpool could not load file: /system/media/audio/ui/KeypressStandard.ogg
E/SoundPool(  371): error loading /system/media/audio/ui/KeypressSpacebar.ogg
W/AudioService(  371): Soundpool could not load file: /system/media/audio/ui/KeypressSpacebar.ogg
D/gralloc (   50): Registering a buffer in the process that created it. This may cause memory ordering problems.
E/libEGL  (   50): called unimplemented OpenGL ES API
E/libEGL  (   50): called unimplemented OpenGL ES API
E/libEGL  (   50): called unimplemented OpenGL ES API
E/libEGL  (   50): called unimplemented OpenGL ES API
E/SurfaceFlinger(   50): glCheckFramebufferStatusOES error 1269724777
E/SurfaceFlinger(   50): got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot
E/libEGL  (   50): called unimplemented OpenGL ES API
E/libEGL  (   50): called unimplemented OpenGL ES API
W/WindowManager(  371): Screenshot failure taking screenshot for (328x546) to layer 21015
E/SoundPool(  371): error loading /system/media/audio/ui/KeypressDelete.ogg
W/AudioService(  371): Soundpool could not load file: /system/media/audio/ui/KeypressDelete.ogg
E/SoundPool(  371): error loading /system/media/audio/ui/KeypressReturn.ogg
W/AudioService(  371): Soundpool could not load file: /system/media/audio/ui/KeypressReturn.ogg
E/SoundPool(  371): error loading /system/media/audio/ui/KeypressInvalid.ogg
W/AudioService(  371): Soundpool could not load file: /system/media/audio/ui/KeypressInvalid.ogg
W/AudioService(  371): onLoadSoundEffects(), Error -1 while loading samples
V/FXActivity( 1204): onPause
I/Choreographer(  715): Skipped 32 frames!  The application may be doing too much work on its main thread.
I/Choreographer(  715): Skipped 46 frames!  The application may be doing too much work on its main thread.
.......................................

Tomas Brandalik

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Feb 10, 2014, 6:29:45 AM2/10/14
to javafx...@googlegroups.com
Unfortunately javafx android doesn't run on emulator due to missing opengl extension.
You have to use a device.
-Tomas

Dne sobota, 8. února 2014 17:11:39 UTC+1 chema imed napsal(a):
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