ChronicleMap.Close()
I just found that ChronicleMap objects actually leak via threadLocals, until any thread, used to access a Chronicle Map, is alive. This is a bug and should be fixed, but as of now, creating a lot of Chronicle Maps and accessing them from same long living threads may lead to heap and ThreadLocalMap pollution.
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I am creating temporary ChronicleMap objects in my program.
If I apply: ChronicleMap.Close() and my method exits (the ChronicleMap object was created in given method - its scope is the method only)