what is the status of hxsl now?

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davy zhang

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Jul 2, 2014, 6:00:13 AM7/2/14
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I saw the update for flash player 14+ with agal2 support, is this completed or just some feature supported?

Is this means GLSL target is ready for agal2?

thanks for any information.

Thanks for the hxsl implementation, I used for a small flash project, its great! 

Saved me a lot of time of managing registers, and much more readable than agal strings.

The only thing I wish for now is hxsl can work with openfl in future, so we can combine the great power of two toolchains, 

Nicolas Cannasse

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Jul 13, 2014, 10:21:55 AM7/13/14
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Le 02/07/2014 12:00, davy zhang a écrit :
> I saw the update for flash player 14+ with agal2 support, is this
> completed or just some feature supported?

I just started supporting AGAL2 in format.agal, currently only have
depth write support but I think MRT will work out of the box.

> Is this means GLSL target is ready for agal2?

I have worked on HxSL3 which is not yet complete and only output to GLSL
atm. I still need to add AGAL1/2 support for it.

Check h3d "heaps" branch which contains hxsl3 (which is more complex
since it allows runtime shader linking):

https://github.com/ncannasse/h3d/tree/heaps

> The only thing I wish for now is hxsl can work with openfl in future, so
> we can combine the great power of two toolchains,

That's the medium term plan, I was not able to complete the heaps branch
as I was planing. Hopefully by the end of the year.

Best,
Nicolas

davy zhang

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Jul 14, 2014, 3:02:50 AM7/14/14
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Thanks for the updates, these are great news!
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