Le 02/07/2014 12:00, davy zhang a écrit :
> I saw the update for flash player 14+ with agal2 support, is this
> completed or just some feature supported?
I just started supporting AGAL2 in format.agal, currently only have
depth write support but I think MRT will work out of the box.
> Is this means GLSL target is ready for agal2?
I have worked on HxSL3 which is not yet complete and only output to GLSL
atm. I still need to add AGAL1/2 support for it.
Check h3d "heaps" branch which contains hxsl3 (which is more complex
since it allows runtime shader linking):
https://github.com/ncannasse/h3d/tree/heaps
> The only thing I wish for now is hxsl can work with openfl in future, so
> we can combine the great power of two toolchains,
That's the medium term plan, I was not able to complete the heaps branch
as I was planing. Hopefully by the end of the year.
Best,
Nicolas