Hi again - hopefully Google doesn’t delete erase this post (again)! As this is the fourth attempt to ask this question I try to keep it very short:
Is there any documentation about the render-performance of OpenFl native display list implementation? I know exactly what’s happening in the Flash target and therefore also know Stage3D and Starling are way faster - but use a different API.
So my question is - will provide the „standard“ display list in OpenFl a way better performance when targeting for native android instead of Flash / AIR on android?
We are already programming against OpenFl display list using AIR on desktop but now I wonder if we should switch to an Game Engine like Haxeflixel?