For realtime stuff, I normally use Node.JS servers, and persist/back-up data to App Engine, however, the scaling, spinning up the servers are always manual for me, it's also not easy dealing with server exceptions when they happen
I'm wondering whether using Firebase is feasible for basic multiplayer games, for example chess, where 200-300ms of delays don't affect gameplay (but 1-2 seconds of delays are still not acceptable)
Now the questions in my mind are:
1) Can I use Firebase?
2) Firebase or Cloud Firestore?
3) Can I test and develop for these locally?
Not exactly an App Engine question, but at heart, it's an App Engine question, as I want things to be as seamless as possible and go along with App Engine as best as possible