etc press releases learning, education and games: vol.2

5 views
Skip to first unread message

drew davidson

unread,
Apr 10, 2016, 10:33:10 PM4/10/16
to Games for Change


ETC Press is excited to announce the release of “Learning and Education Games. Volume Two: Bringing Games into Educational Contexts,” by Karen Schrier, et al. 

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings.

 

This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development.

Each chapter provides an overview of the relevant frameworks and research findings, as well as practical case studies and useful resources. 

Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).



For more information, and to purchase or download a copy, visit:


and for the first book, visit:




The ETC Press is an academic and open-source publishing imprint that distributes its work in print, electronic and digital form. Inviting readers to contribute to and create versions of each publication, ETC Press fosters a community of collaborative authorship and dialogue across media. ETC Press represents an experiment and an evolution in publishing, bridging virtual and physical media to redefine the future of publication. 

Yavuz Samur

unread,
Apr 11, 2016, 9:19:52 AM4/11/16
to drew davidson, Games for Change
It looks like a great book to use for my courses as well! Thanks for sharing Drew! I would also like to add one-two chapters if you are planning to increase the number of the chapters :)

Best.



_____________________________________________________
Yrd. Doç. Dr. Yavuz Samur, Assist. Prof. Dr. 
Bahçeşehir Üniversitesi / Bahcesehir University
Eğitim Bilimleri Fakültesi / Faculty of Educational Sciences
Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümü (BÖTE)
Department of Computer Education and Instructional Technologies (CEIT)
Eğitim Teknolojileri Yüksek Lisans Programı Koordinatörü / Coordinator of the Educational Technology Master Program
Twitter: yavuzsamur
Linkedin: yavuzsamur

--
You received this message because you are subscribed to the Google
Groups "Games for Change" group.
 
To post to this group, send email to
gamesfo...@googlegroups.com
 
To unsubscribe from this group, send email to
gamesforchang...@googlegroups.com
 
For more options, visit this group at
http://groups.google.com/group/gamesforchange?hl=en
 
By opting into this Google Group, you are also opting into our bi-monthly newsletter which we will send to you via the e-mail address you are using for the Google Group.

---
You received this message because you are subscribed to the Google Groups "Games for Change" group.
To unsubscribe from this group and stop receiving emails from it, send an email to gamesforchang...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Alex P.Real

unread,
Apr 11, 2016, 12:30:59 PM4/11/16
to drew davidson, Games for Change
Many thanks for this :) Anything in the pipeline aimed at adult learning and/or informal settings? I'm under the general impression (not this particular publication which I haven't read yet) that despite the calls for "innovation" & "disruption", all in all the trend seems to be to squeeze in gaming into existing curricula, these being mere buzzwords attracting funding, but lacking substantial content.


Reply all
Reply to author
Forward
0 new messages