Final call for chapter proposals for Learning, Education, & Games Volume 3: 100 Games to Use in the Classroom & Beyond

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Karen Schrier Shaenfield

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Oct 1, 2017, 5:53:41 PM10/1/17
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Hi folks,

We are now working on LEG book 3 (Learning, Education & Games Volume 3: 100 Games to Use in the Classroom & Beyond), a series of books written and edited by members of the IGDA Learning, Education & Games SIG. (See below for links to books 1 and 2).

This is the final call for chapter proposals. The proposals are due on October 1st (Sunday).

We have received 100+ submissions and we are still actively seeking more! Please submit a proposal, and/or forward this email to other potential authors.

We are especially interested in VR and AR games, mobile games/educational games, games created by and for marginalized audiences; games for very young (pre-K, early elementary school) and older adult audiences, games for people with different neurotypes and abilities, games used in non-school contexts (hospitals, afterschool, camps), and case studies written by folks from all different parts of education, gaming, and life. 

Remember: the initial proposal can be brief -- just a few sentences is fine -- and it is due by October 1st.

To help you brainstorm ideas, here are some games to write about:

Here is the proposal form. Remember: brief is encouraged! (Due October 1st):


If you want more information on the book or you want to see the full call for chapters, please click on:

I will be sending out acceptances on or before November 1, 2017. 
The full draft of the case study (750-1K words) will be due in February 2018. These will undergo a double-blind peer review, so I may ask each of you to review 2-4 other case studies. 

-----------------------------------------
Dr. Karen Schrier
http://www.karenschrier.com

Associate Professor & Director, Games & Emerging Media program, Marist College
Author, Knowledge Games (Johns Hopkins University Press)
Editor, Learning, Education, & Games book series (ETC Press/Carnegie Mellon)
2016-2017 Faculty Research Award (Marist College)
President, IGDA Learning, Education & Games (LEG) SIG
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