Dear Games for Change folks -
I am working with a colleague (Tim Kasser at Knox College) on a research project investigating how different types of indices for progress might affect the decisions that people make. For example, many nations use something like Gross National Product (GNP) which is based upon mostly economic information presumed to be of value for a capitalist society (e.g., high levels of employment, wages/business income/profit, investment, production and exportation/consumption). Alternative indicators include Redefining Progress's Genuine Progress Indicator (GPI) or Bhutan's Gross National Happiness which tend to focus more on factors such as psychological and physical health, community, civic engagement, environmental sustainability. While there are groups who strongly favor these alternative indicators, we know little about the extent to which people (e.g., policy makers, citizens) might act differently when provided with one set of information versus the other. Before we go and design something ourselves, does anyone know of a game or simulation where players make resource allocation decisions or other choices, based upon such types of information? Ideally, the game could be set/manipulated/modified to create different informational conditions (how do people act when presented with GNP info vs. alternative info or even both types of info?). The game could be at any of several levels - such as the family level, community level and so on - it wouldn't have to be at the national level necessarily. Finally, we are open to either a digital or analog game.
Even if there's nothing out there that fits this bill, we would be interested in exploring related games that might stimulate our thinking. Thanks in advance for any suggestions!
~Doug
Hi Doug,
We had developed a game called “Balance” a few years ago. It is not the exact game that you are looking for, but it highlights the interconnection among population, natural resources and technology. As I understand, there are also many factors for any of the progress indicators as you mentioned. The goal of “Balance” is to challenges players to find the harmony among civilization improvement, nature and human race, explore the best possible civilization path for mankind. It aims to provoke thoughts on how scientific and technical progress impacts us and the natural world we live in.
Hope it is helpful to you!
Kind regards
Jane Ji
President
Springbay Studio Ltd.
Toronto, Canada
Twitter: @SpringbayStudio
Facebook: https://www.facebook.com/SpringbayStudio
--
You received this message because you are subscribed to the Google
Groups "Games for Change" group.
To post to this group, send email to
gamesfo...@googlegroups.com
To unsubscribe from this group, send email to
gamesforchang...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/gamesforchange?hl=en
By opting into this Google Group, you are also opting into our bi-monthly newsletter which we will send to you via the e-mail address you are using for the Google Group.
---
You received this message because you are subscribed to the Google Groups "Games for Change" group.
To unsubscribe from this group and stop receiving emails from it, send an email to gamesforchang...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.
No problem, Doug. I hope it is helpful. Please feel free to reach me for any questions.
Kind regards,
Jane
--