Okay so to give us some direction what should the game be? My personal main focus isn't to build a game, but to learn the other stuff so I'm open to ideas.
This is my proposal:
The game could somewhat (Depending on how realistic we do it) be considered educational as it teaches you about the elementary particles and their behaviour.
Comments and other ideas?
I don't think the other guys saw your latest edit, gonna pm them in pm so they can join us here.
Main questions (leaving organisation aside) I'd have if we go with this:
- Do we make the ship a particle type too? ( Changeable via interaction with pickups?)
- How many particles
- How deep do we go with the physics ( or alternatively how far up do we go with the chemistry)?
Other ideas:
A 'simple' 3D First Person Platformer with a very gamey momentum physics system.
And with gamey I mean stuff like keeping your speed while turning more or less on a dime.
Your main goal would be to start from Location a, make your way to location B to pick up something ( a message, contraband ) and then make it to a point C. All the while having enemies chase you so you can't loose your momentum.
It's way more complex, but still doable from a coding perspectivve I think (Enemies could be floating so we don't have to code anything more complex than a PacMan Ghost AI and don't have to bother with teaching them to do all the stuff the player does).
From a design perspective the main problems I see are making a control scheme and giving it a feel of flow ( which then becomes a coding problem :D)