I know it is a hell of a lot less exciting or flattering than actually getting a "real" book deal. I don't think I could've gotten a "real" book deal out of this idea, though, and at least this way the people who want to read it will be able to via some sort of friendly pay-what-you-can system. There's probably a whole other argument in here about self-publishing versus "real" publishing -- and I'm not sure it's that different an argument from blogging vs. "real" journalism/newspapers. I think both forms of publishing have their place.
If there is a clique in games journalism, I don't think I'm in it. I hear a lot of people say that they feel like there is a clique and that they're not in it, whether jokingly or not. That, to me, indicates that there probably isn't a clique and we're all feeling isolated and as though we cannot trust each other (or is that just me?). So, if we're organizing or being even a little bit friendly, then I see that as a good thing. It's the kind of behavior I'm trying to encourage by even making this forum.
And, Alan, I'm not sure if this is what you were implying, but I'm sure if you wanted to write a book, Brendan would help you with the PDFery. It sounds like he's pretty much willing to help anyone with a project like that, simply because he's done it before and he wants to help other people make it happen too if they want to. So, talk to him if you want to do something.
Semi-relevant sidenote: Lana Polansky is also working on a self-published book, but it's not long-form video game criticism, it's a compilation of short stories with video game settings.
On Wednesday, June 12, 2013 11:15:19 AM UTC-4, Ethan Gach wrote:So there are roughly three categories of these things maybe?1. History of X--research and interview heavy, could be a particular game, time, or company (e.g. How Nintendo Conquered America)2. Close-reading/analysis of a game (e.g. Killing is Harmless)3. Essays on intersection of games and personal experience (e.g. Extra Lives)You could also probably throw in a 4th category to include Academic works geared to cultural criticism and/or game theory/design.I think, for instance, that Rowan is a diligent enough writer, and chose a big enough subject, which is both in his specific wheel house (RPGs) and also something he is passionate about (Mass Effect), that it will be compelling for other people interested specifically in those topics.The risk some other projects may run is not being able to commit to a specific approach--do they want to do a deep analysis of the game as a text/artifact, use it as a platform for personal essaying, or try to focus on the specific history or larger cultural significance. Not saying you can't try to, in some ways, do all of those things, but without an editor and or a year or two to devote to compiling and revising it, I would assume that's the major trap that any one who decides to write one of these books could fall into.That said, I'm certainly excited to see so much of it, good or bad, cropping up. It helps me as a writer both in becoming more knowledgeable and the chance to learn from my peers, and because it's self-published, and often pre-funded, there's not a whole lot of risk. You do the project because it's something you're passionate, and there's always the potential upside (like Killing is Harmless) that it turns out well and a lot of people also happen to dig it.
I don't think anyone here is part of such a clique. I was joking with my comment (should have included a winking face!) but there are definitely groups of established journalists in the UK who drink together all the time, and that could be considered a clique. Likewise, I'm sure the same people get together in the USA at press conferences and trade shows. The only difference between 'circle of friends' and 'clique' is a derogatory tone, and I definitely feel like this place is a circle of friends.
For example Rowan Kaiser's Mass Effect book would be more interesting to me as a well-edited collection of critical essays by different people approaching different aspects of the trilogy than as comprehensive monograph from one perspective (although I am not saying that that approach doesn't have value).
There has also been a good thematic approach in recent projects like Five out of Ten magazine and Memory Insufficient. It would be interesting to see book length projects in this direction -- both incorporating existing writing and new writing.
1. History of X--research and interview heavy, could be a particular game, time, or company (e.g. How Nintendo Conquered America)
2. Close-reading/analysis of a game (e.g. Killing is Harmless)
3. Essays on intersection of games and personal experience (e.g. Extra Lives)