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Are you sure that they want to go solely with IL2CPP in the future?AFAIK they are bringing the Mono part up to current .net https://forum.unity3d.com/threads/upgraded-mono-net-in-editor-and-some-players-on-5-6-0b5.454387/ and the rest is IL2CPP.
On Sun, Apr 9, 2017 at 10:48 PM, Paul Blair <cir...@phobot.net> wrote:
I was wrong; they've marked the bug resolved so you can't upvote it, but you can vote for F# support in Unity here: <https://feedback.unity3d.com/suggestions/f-support >.
--On Sun, Apr 9, 2017 at 4:26 PM, Paul Blair <cir...@phobot.net> wrote:After starting on a Conway 3D Game of Life for HoloLens in F#, and experiencing a crash, I filed a bug with Unity. I got bad news from them:
"The error occurs because IL2CPP limits the recursion depth of generics to seven levels currently. Unfortunately, this is is not an error which is reported well the version of Unity you are using. The most recent Unity patch releases handle this error case better by throwing a managed exception.
"However, that does not correct the root issue. Often with F# code we see deeply nested generic type and method hierarchies which hit this limit. Can you use a different library, not written in F#? Since F# is not a supported scripting language in Unity, we don't plan to actually correct this bug."
This effectively means F# is out for writing HoloLens apps, or even Unity apps at all, since Unity plans to move its scripting back-ends to IL2CPP entirely in the near future.
If you think it's worth trying to get Unity to change their mind, you can upvote the bug here <https://issuetracker.unity3d.com/issues/il2cpp-windows-store-build-results-in-access-violation-crash-const-methodinfo-resolves-to-null>.
I've posted the above note on my blog as well: <http://seriouscodeblog.blogspot.ca/2017/04/no-virginia-you-cant-actually-write.html>
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