I am having this error :
using UnityEngine;
using System.Collections;
using Dicom.Imaging.Codec;
using Dicom;
public class Daje : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void ClickOfTheButton() {
var file = DicomFile.Open(@"a.dcm");
var patientid = file.Dataset.Get<string>(DicomTag.PatientID);
file.Dataset.AddOrUpdate(DicomTag.PatientName, "DOE^JOHN");
// creates a new instance of DicomFile
var newFile = file.Clone(DicomTransferSyntax.JPEGProcess14SV1);
file.Save(@"output.dcm");
}
}
When Unity execute DicomFile.Open(@"a.dcm");
I got this error :
NullReferenceException: Object reference not set to an instance of an object
Dicom.DicomDictionary.EnsureDefaultDictionariesLoaded (Nullable`1 loadPrivateDictionary)
Rethrow as DicomDataException: Unable to load DICOM dictionary from resources.
Object reference not set to an instance of an object
Dicom.DicomDictionary.EnsureDefaultDictionariesLoaded (Nullable`1 loadPrivateDictionary)
Dicom.DicomDictionary.get_Default ()
Dicom.DicomTag.get_DictionaryEntry ()
Dicom.IO.Reader.DicomFileReader.Preprocess (IByteSource source, Dicom.DicomFileFormat& fileFormat, Dicom.DicomTransferSyntax& syntax)
Dicom.IO.Reader.DicomFileReader.Parse (IByteSource source, IDicomReaderObserver fileMetasetInfoObserver, IDicomReaderObserver datasetObserver, System.Func`2 stop)
Dicom.IO.Reader.DicomFileReader.Read (IByteSource source, IDicomReaderObserver fileMetaInfo, IDicomReaderObserver dataset, System.Func`2 stop)
Dicom.DicomFile.Open (System.String fileName, System.Text.Encoding fallbackEncoding, System.Func`2 stop)
Rethrow as DicomFileException: Unable to load DICOM dictionary from resources.
Object reference not set to an instance of an object
Dicom.DicomFile.Open (System.String fileName, System.Text.Encoding fallbackEncoding, System.Func`2 stop)
Dicom.DicomFile.Open (System.String fileName)
Daje.annamo () (at Assets/Scripts/Daje.cs:19)
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:153)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:630)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:765)
UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:53)
UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269)
UnityEngine.EventSystems.EventSystem:Update()
I have downloaded also the Dictonary folder from GitHub but I don't know Where do I have to put it.
P.S. Is it possible to use 'await' code in Unity ?