Just switched from 1.0.36, which worked for me great for a couple of years. Now decided to move up, because I had problems with some DICOM images not being rendered.
I ran into a compiler error on: DicomTranscoder.LoadCodecs(binPath, System.Environment.Is64BitProcess ? "Dicom.Native64.codecs" : "Dicom.Native.codecs"), so decided to skip it, but now I get the same exception.
Do I really need to compile for x86 and x64 apart? That really is a pain in the neck!