RE: [fltk.general] OpenGL Timing - [General Use]

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MacArthur, Ian (Leonardo, UK)

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Mar 27, 2018, 4:35:08 AM3/27/18
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> I noticed on Erco's page there are some OpenGL examples such as this
> one:
> http://seriss.com/people/erco/fltk/#OpenGLTextureMap

> Erco uses a timer to move the frames forward but this does not result in
> smooth animation.

> Is there a way to time the OpenGL drawing to the refresh? Are there
> other options for timing?


What platform are you running on? If WinXX, that may be adding to your woes, as Windows timing can be wayward - indeed there's an ongoing thread on that very topic right now...




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