I've been thinking about FBP in a VR environment for a long while, and
since then started to make my own editor and DSL for it, but 2D. I
settled with autolayouting for various reasons, but I think that
what's valuable in a 3d environment is not just the graph but the
accesories, like documents, videos, audio, anything that enriches the
graph. Also views, for example packet load, or any kind of debug data
that can be seen as a whole. In my humble opinion a big part of FBP is
the study of the input data, and usually it comes from the "real
world", that is, a garbled mess of requirements and problems. Wouldn't
it be nice to have this data within the graph, or extracting
information from the graph to use a "gauges" in your overall hololens
experience?
We already have "augmented reality" in a very primitive form, that is,
printed paper with data, we don't even notice that, but if you think
about it, when you are discussing some software architecture or
implementation in a meeting, you carry some printed paper with you, or
show some metaphor of it with a phone/tablet/laptop, even a projector,
you could convey the same information in better ways with this kind of
setup.
I would love to experiment with a VR setup and/or Hololens for FBP but
money is a problem.
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