Sounds like a papervision3d version mismatch/incompatibility with other parts of Your project...
So means theres currently papervision of different versions working within my project?
package {/* Tweener Class [http://code.google.com/p/tweener/] */import caurina.transitions.Tweener;import com.transmote.flar.FLARManager;import com.transmote.flar.marker.FLARMarker;import com.transmote.flar.marker.FLARMarkerEvent;import com.transmote.flar.utils.geom.FLARPVGeomUtils;import flash.display.Shape;import flash.display.Sprite;import flash.events.Event;import flash.events.NetStatusEvent;import flash.events.TimerEvent;import flash.filters.GlowFilter;import flash.geom.Point;import flash.media.Video;import flash.net.NetConnection;import flash.net.NetStream;import flash.text.TextField;import flash.text.TextFieldAutoSize;import flash.utils.Dictionary;import flash.utils.Timer;import org.libspark.flartoolkit.support.pv3d.FLARBaseNode;import org.libspark.flartoolkit.support.pv3d.FLARCamera3D;import org.papervision3d.lights.PointLight3D;import org.papervision3d.materials.BitmapFileMaterial;import org.papervision3d.materials.VideoStreamMaterial;import org.papervision3d.materials.shadematerials.FlatShadeMaterial;import org.papervision3d.materials.utils.MaterialsList;import org.papervision3d.objects.DisplayObject3D;import org.papervision3d.objects.parsers.DAE;import org.papervision3d.objects.primitives.Cube;import org.papervision3d.render.LazyRenderEngine;import org.papervision3d.scenes.Scene3D;import org.papervision3d.view.Viewport3D;/* Change output settings */[SWF(width="640", height="480", frameRate="38", backgroundColor="#000000")]public class Multiple_Markers extends Sprite {/* FLARManager pointer */private var fm:FLARManager;/* Papervision Scene3D pointer */private var scene3D:Scene3D;/* Papervision Viewport3D pointer */private var viewport3D:Viewport3D;/* FLARToolkit FLARCamera3D pointer */private var camera3D:FLARCamera3D;/* Papervision render engine pointer */private var lre:LazyRenderEngine;/* Papervision PointLight3D pointer */private var pointLight3D:PointLight3D;private var meta:Object;private var ar_basenode:FLARBaseNode;private var ar_scene:Scene3D;private var ar_viewport:Viewport3D;var dae:DAE = new dae();private var daeHolder:DisplayObject3D;/*Video*/var video;var nc;var ns;/* Initialise glow filter to add a white border around selected objects in our sceneprivate var glow:GlowFilter = new GlowFilter(0xFFFFFF, 1, 7, 7, 30, 1, false, false);*//* Vector storing references to all markers on screen, grouped by pattern id */private var markersByPatternId:Vector.<Vector.<FLARMarker>>;/* Dictionary storing references to marker containers, indexed by relevant marker object */private var containersByMarker:Dictionary;/* Dictionary storing references to the corner nodes for each marker, indexed by relevant marker object */private var nodesByMarker:Dictionary;/* Constructor method */public function Multiple_Markers() {/* Run augmented reality initialisation */this.initFLAR();}/* Augmented reality initialisation */private function initFLAR():void {/* Initialise FLARManager */this.fm = new FLARManager("flarConfig.xml");/* Temporary declaration of how many patterns are being used */var numPatterns:int = 6;/* Initialise markerByPatternId vector object */this.markersByPatternId = new Vector.<Vector.<FLARMarker>>(numPatterns, true);/* Loop through each pattern */while (numPatterns--) {/* Add empty Vector to each pattern */this.markersByPatternId[numPatterns] = new Vector.<FLARMarker>();}/* Initialise empty containersByMarker dictionary object */this.containersByMarker = new Dictionary(true);/* Initialise empty nodesByMarker dictionary object */this.nodesByMarker = new Dictionary(true);/* Event listener for when a new marker is recognised */fm.addEventListener(FLARMarkerEvent.MARKER_ADDED, this.onAdded);/* Event listener for when a marker is removed */fm.addEventListener(FLARMarkerEvent.MARKER_REMOVED, this.onRemoved);/* Event listener for when the FLARManager object has loaded */fm.addEventListener(Event.INIT, this.onFlarManagerLoad);/* Display webcam */this.addChild(Sprite(fm.flarSource));}/* Run if FLARManager object has loaded */private function onFlarManagerLoad(e:Event):void {/* Remove event listener so this method doesn't run again */this.fm.removeEventListener(Event.INIT, this.onFlarManagerLoad);/* Run Papervision initialisation method */this.initPaperVision();}/* Run when a new marker is recognised */private function onAdded(e:FLARMarkerEvent):void {/* Run method to add a new marker */this.addMarker(e.marker);}/* Run when a marker is removed */private function onRemoved(e:FLARMarkerEvent):void {/* Run method to remove a marker */this.removeMarker(e.marker);}/* Add a new marker to the system */private function addMarker(marker:FLARMarker):void {/* Store reference to list of existing markers with same pattern id */var markerList:Vector.<FLARMarker> = this.markersByPatternId[marker.patternId];/* Add new marker to the list */markerList.push(marker);/* Initialise the marker container object */var container:DisplayObject3D = new DisplayObject3D();/* Prepare material to be used by the Papervision cube based on pattern id */var flatShaderMat:FlatShadeMaterial = new FlatShadeMaterial(pointLight3D, getColorByPatternId(marker.patternId), getColorByPatternId(marker.patternId, true));/* Add material to all sides of the cube */var cubeMaterials:MaterialsList = new MaterialsList({all: flatShaderMat});/* Initialise the cube with material and set dimensions of all sides to 40 */var fmat : BitmapFileMaterial = new BitmapFileMaterial("happyface.jpg");var fmat2 : BitmapFileMaterial = new BitmapFileMaterial("blue.jpg");var fmat3 : BitmapFileMaterial = new BitmapFileMaterial("dog.jpg");var fmat4 : BitmapFileMaterial = new BitmapFileMaterial("dice.jpg");var fmat5 : BitmapFileMaterial = new BitmapFileMaterial("means.png");var fmat6 : BitmapFileMaterial = new BitmapFileMaterial("random.jpg");if(marker.patternId==0){}else if (marker.patternId==1){nc = new NetConnection();nc.connect( null );ns = new NetStream(nc);video = new Video(550,400);video.attachNetStream( ns );ns.play("scooter.flv");var videoMat : VideoStreamMaterial = new VideoStreamMaterial(video, ns, true, true);var cube : Cube = new Cube(new MaterialsList( { front: videoMat } ), 250, 1, 250);}else if (marker.patternId==2){var cube : Cube = new Cube( new MaterialsList( {all:fmat3} ) , 40 , 1 , 40 );}else if (marker.patternId==3){var cube : Cube = new Cube( new MaterialsList( {all:fmat4} ) , 40 , 1 , 40 );}else if (marker.patternId==4){var cube : Cube = new Cube( new MaterialsList( {all:fmat5} ) , 40 , 1 , 40 );}else if (marker.patternId==5){var cube : Cube = new Cube( new MaterialsList( {all:fmat6} ) , 40 , 1 , 40 );}/* Shift cube upwards so it sits on top of paper instead of being cut half-way */cube.z = 0.5 * 10;/* Scale cube to 0 so it's invisible */cube.scale = 0;/* Add animation which scales cube to full size */Tweener.addTween(cube, {scale: 1, time:0.5, transition:"easeInOutExpo"});/* Set cube to be individually affected by filters */cube.useOwnContainer = true;/* Add cellshaded border using glow filtercube.filters = [this.glow];*//* Add finished cube object to marker container */container.addChild(cube);/* Add marker container to the Papervision scene */this.scene3D.addChild(container);/* Add marker container to containersByMarker Dictionary object */this.containersByMarker[marker] = container;}/* Remove a marker from the system */private function removeMarker(marker:FLARMarker):void {/* Store reference to list of existing markers with same pattern id */var markerList:Vector.<FLARMarker> = this.markersByPatternId[marker.patternId];/* Find index value of marker to be removed */var markerIndex:uint = markerList.indexOf(marker);/* If marker exists in markerList */if (markerIndex != -1) {/* Remove marker from markersByPatternId */markerList.splice(markerIndex, 1);}/* Store reference to marker container from containersByMarker Dictionary object */var container:DisplayObject3D = this.containersByMarker[marker];/* If a container exists */if (container) {/* Remove container from the Papervision scene */this.scene3D.removeChild(container);}/* Remove container reference from containersByMarker Dictionary object */delete this.containersByMarker[marker];/* Clear any corner nodes for this marker from the display */this.nodesByMarker[marker].graphics.clear();/* Remove reference to corner nodes for this marker from nodesByMarker Dictionary object */delete this.nodesByMarker[marker];}/* Papervision initialisation method */private function initPaperVision():void {/* Initialise a new Papervision scene */this.scene3D = new Scene3D();/* Initialise a new FLARCamera3D object to enable full AR goodness */this.camera3D = new FLARCamera3D(this.fm.cameraParams);/* Define a new Papervision viewport object */this.viewport3D = new Viewport3D(640, 480, true);/* Add viewport to the main scene */this.addChild(this.viewport3D);/* Define a new Papervision point light */this.pointLight3D = new PointLight3D(true, false);/* Set light position */this.pointLight3D.x = 1000;this.pointLight3D.y = 1000;this.pointLight3D.z = -1000;/* Add light to the Papervision scene */this.scene3D.addChild(pointLight3D);/* Initialise the Papervision render engine */this.lre = new LazyRenderEngine(this.scene3D, this.camera3D, this.viewport3D);/* Create event listner to run a method on each frame */this.addEventListener(Event.ENTER_FRAME, this.onEnterFrame);}/* Method to run on each frame */private function onEnterFrame(e:Event):void {/* Loop through corner nodes */for (var marker:Object in nodesByMarker) {/* Clear any corner nodes for this marker from the display */nodesByMarker[marker].graphics.clear();}/* Run method to update markers */this.updateMarkers();/* Render the Papervision scene */this.lre.render();}/* Update markers method */private function updateMarkers():void {/* Store reference to amount of patterns being tracked */var i:int = this.markersByPatternId.length;/* Store reference to list of existing markers */var markerList:Vector.<FLARMarker>;/* Empty marker variable */var marker:FLARMarker;/* Empty container variable */var container:DisplayObject3D;/* Empty integer */var j:int;/* Loop through all tracked patterns */while (i--) {/* Store reference to all markers with this pattern id */markerList = this.markersByPatternId[i];/* Amount of markers with this pattern */j = markerList.length;/* Loop through markers with this pattern */while (j--) {/* Store reference to current marker */marker = markerList[j];/* Initialise a new Shape object */var nodes:Shape = new Shape();/* Define line style for corner nodes */nodes.graphics.lineStyle(3, getColorByPatternId(marker.patternId));/* Store reference to coordinates for each corner of the marker */var corners:Vector.<Point> = marker.corners;/* Empty coordinate variable */var vertex:Point;/* Loop through rest of corner coordinates */for (var c:uint=0; c<corners.length; c++) {/* Store reference to current corner coordinates */vertex = corners[c];/* Draw a 2D circle at these coordinates */}/* Add reference to corner nodes to nodesByMarker Dictionary object */this.nodesByMarker[marker] = nodes;/* Add corner nodes to the main scene *//* Find reference to marker container in containersByMarker Dictionary object */container = this.containersByMarker[marker];/* Transform container to new position in 3d space */container.transform = FLARPVGeomUtils.convertFLARMatrixToPVMatrix(marker.transformMatrix);}}}/* Get colour values dependent on pattern id */private function getColorByPatternId(patternId:int, shaded:Boolean = false):Number {switch (patternId) {case 0:if (!shaded)return 0xFF1919;return 0x730000;case 1:if (!shaded)return 0xFF19E8;return 0x730067;case 2:if (!shaded)return 0x9E19FF;return 0x420073;case 3:if (!shaded)return 0x192EFF;return 0x000A73;case 4:if (!shaded)return 0x1996FF;return 0x003E73;case 5:if (!shaded)return 0x19FDFF;return 0x007273;default:if (!shaded)return 0xCCCCCC;return 0x666666;}}}}
well when i get rid of an error another pops up....it only fails to work when i try to add in a 3d file.