_filltexture = System.renderer.createTexture(960, 560);
var fillEnt:Entity = new Entity().add(new FillSprite(0xffffff, 960, 560));
Sprite.render(fillEnt, _filltexture.graphics);
_drawContainer.addChild(new ImageSprite(_filltexture));
If I want to copy an imge to the fill texture, I do so with _filltexture.graphics.drawTexture, and this works great
BUT...
If i ever call _filltexture.readPixels, _filltexture.graphics.drawTexture no longer draws anything
Again this is Safari only.
Ideas?