Is there any way at all to use a realtime database in a Unity WebGL project?
If i understand right, the database unity SDK will work, but not the auth SDK, is that right? (Why is that, and is it likely to change in the near future?) The alternatives i can see are:
1) use the REST API to do auth (i've got this working in unity just using the WWW class), but then i can't see a way of using the auth token received from the REST API to authenticate with the database SDK.
2) write a WebGL plugin that uses the javascript SDK. Will this work? It could be quite a lot of extra work, and if you were also doing iOS/android builds, you'd have to check what platform you're on etc.